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The Forge Archives
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First Thoughts
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My game Resolution system
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Topic: My game Resolution system (Read 652 times)
poireau
Member
Posts: 6
My game Resolution system
«
on:
June 02, 2008, 08:27:03 AM »
Well i've pated here my game's Power 16, and I'm still thinking about it.
I'm currently working on the seting more than the system. Nontheless, after reading a couple of classical Plays I've been thinking, that's the main thing I want to do with my game : A few key scene with a lot of meaning that chalenge and change the Character.
So I theorized this, in a game, you can alow quite as much cut scene as in a play, you need a sytem for these cut scene.
The main idea is : cut scene = low tension = use a non random systeme,
My idea is give a time between scene,:- listen to the players ideas,
-
set difficulties
(here I see alot of work to make a good difficulties table). The idea is to
set a target number
, let say 20. This is how much point you need to achieve you re goal.
- Then
based on your re level
, you got an amount of
point to spend by time periode.
Exemple : A
two year
cut, You want to
build a bridge
,
Difficulty 40
. You've got all you need to build a bridge, you re a
good brigde builder
, you can spend
2 point a month
. You
need 20 months
you've got 4 months free.
Do you think it's needed and it brings anythig to the game ?
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poireau
Member
Posts: 6
Re: My game Resolution system
«
Reply #1 on:
June 02, 2008, 08:39:49 AM »
Here is my game Power
19
http://www.indie-rpgs.com/forum/index.php?topic=25957.0
It's a political and intrigue game in a world where super heroes like being appear and create Dynsties. I think I'll call it X-Dynasties, it's just to much vanilla in one name.
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Kynn
Member
Posts: 27
Re: My game Resolution system
«
Reply #2 on:
June 02, 2008, 11:56:36 AM »
poireau, what sort of feedback or comments would you like on X-Dynasties?
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poireau
Member
Posts: 6
Re: My game Resolution system
«
Reply #3 on:
June 03, 2008, 12:55:19 PM »
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