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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 56 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: My game Resolution system  (Read 652 times)
poireau
Member

Posts: 6


« on: June 02, 2008, 08:27:03 AM »

Well i've pated here my game's Power 16, and I'm still thinking about it.

I'm currently working on the seting more than the system. Nontheless, after reading a couple of classical Plays I've been thinking, that's the main thing I want to do with my game : A few key scene with a lot of meaning that chalenge and change the Character.

So I theorized this, in a game, you can alow quite as much cut scene as in a play, you need a sytem for  these cut scene.

The main idea is : cut scene = low tension = use a non random systeme,
My idea is give a time between scene,:- listen to the players ideas,
                                                       - set difficulties (here I see alot of work to make a good difficulties table). The idea is to set a target number, let say 20. This is how much point you need to achieve you re goal.
                                                       - Then based on your re level, you got an amount of point to spend by time periode.

 Exemple : A two year cut, You want to build a bridge, Difficulty 40. You've got all you need to build a bridge, you re a good brigde builder, you can spend 2 point a month. You need 20 months you've got 4 months free.

Do you think it's needed and it brings anythig to the game ?
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poireau
Member

Posts: 6


« Reply #1 on: June 02, 2008, 08:39:49 AM »

Here is my game Power 19 http://www.indie-rpgs.com/forum/index.php?topic=25957.0

It's a political and intrigue game in a world where super heroes like being appear and create Dynsties. I think I'll call it X-Dynasties, it's just to much vanilla in one name.
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Kynn
Member

Posts: 27


« Reply #2 on: June 02, 2008, 11:56:36 AM »

poireau, what sort of feedback or comments would you like on X-Dynasties?
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poireau
Member

Posts: 6


« Reply #3 on: June 03, 2008, 12:55:19 PM »

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