*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 03:30:49 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: 1 [2]
Print
Author Topic: Hey Paul! Face to Face CharGen!  (Read 4653 times)
Ron Edwards
Global Moderator
Member
*
Posts: 16490


WWW
« Reply #15 on: July 02, 2002, 10:32:41 AM »

Hey,

Amazing stuff, everyone. I'll be looking forward to future developments.

My little antennae are twitching enough to suggest that the next phase might do well to stay "off the Forge" for a little while. Just, you know, play and have a good time. Experience lots, analyze only a little. Do at least two sessions before bringing the body back for dissection.

Best,
Ron
Logged
Christopher Kubasik
Member

Posts: 1153


« Reply #16 on: July 02, 2002, 10:36:34 AM »

Hi Ron,

Sound advice.

Christopher
Logged

"Can't we for once just do what we're supposed to do -- and then stop?
Lemonhead, The Shield
Mike Holmes
Acts of Evil Playtesters
Member

Posts: 10459


« Reply #17 on: July 02, 2002, 11:12:37 AM »

Quote from: jburneko
He is, in general, a VERY VERY Setting focused Simulationist.
Hey, I don't remember being there. We did our CharGen via eMail.

But seriously, do I have to feel bad that I, too, made a no-demon havin' (well, almost), low personal attachment kicker, big written history (so much so that it added large elements to the setting) sort of character who I only intended to be interesting to myself, for the same setting?

Or, am I wrong to bring my Simulationism to a game of Sorcerer? Even if I intend to be Narrativist when it counts?

Mike
Logged

Member of Indie Netgaming
-Get your indie game fix online.
Ron Edwards
Global Moderator
Member
*
Posts: 16490


WWW
« Reply #18 on: July 02, 2002, 11:17:38 AM »

Hey,

Mike, I'm confused. Is that a joke post, or are you involved in all of this somehow?

Also, it strikes me that "Narrativist when it counts" is what ... well, counts, if you see what I mean. As both Christopher and Jesse are being careful to express, no one can tell another person "how to do it right."

Best,
Ron
Logged
jburneko
Member

Posts: 1351


« Reply #19 on: July 02, 2002, 12:05:21 PM »

Hello Again,

For clearity, Mike is involved in a (slow going) Play-Be-Email that uses the same Setting and Humanity definition.  His Kicker was that a book he'd 'borrowed' from some monks had been stolen.  And no Mike, there was nothing "wrong" with the character you created.

Although I'm glad you brought up our Play-Be-Email session.  There are two BIG differences between that game and the one I'm going to do face to face.  

First of all the very natures of the characters have already made the two versions of the setting RADICALLY different.  I would say that the Play-By-Email has more emphasis on the Fantasy and the Face-To-Face game has more emphasis on the Gothic.  In the Play-By-Email we have actual Demon Half-Breeds, a direct form of Sorcerery to deal with what I've come to call The Shadow Fey, and a looming Sorcerous figure out to conquer the Other Worlds.   There is much more of a sense that the WORLD is tormented and the PCs are here to deal with that.   The Face-To-Face game is WAY WAY more subdued.  It has a much tighter focus specifically on the emotional torment aspects as a personal problem for the PCs.  The focus is much on dealing with emotional torment on a direct personal level.  Sorcerery is less defined and the Fantasy elements are down played and more subtle.

The second big difference is that I'm largely making the play-by-email up as I go along.  I feel I can do this because I can read the posts, think about it, and come back with new material that's meaningful.  The face-to-face game however, I'm heavily prepring using the techniques suggested in the Sorcerer rulebooks because things move much faster in a face-to-face game.

Jesse
Logged
Pages: 1 [2]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!