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[Bliss Stage] Timing Anchor Abilities
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Topic: [Bliss Stage] Timing Anchor Abilities (Read 4724 times)
Filip Luszczyk
Member
Posts: 746
roll-player
[Bliss Stage] Timing Anchor Abilities
«
on:
July 26, 2008, 04:26:04 PM »
The player places a minus both in Safety and Mission.
He calls for a flashback.
After the flashback, the anchor uses her ability to re-roll a die in Safety, potentially changing it to a zero or a plus.
Is this a legal timing, or should the die be re-rolled before the flashback, potentially making it impossible to call for an interlude?
Also, another question, just to make sure. Reducing Trust in effect of a mission action doesn't count as actual trust-breaking, and unless it results in destroying the relationship, there is no fallout action, right?
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Ben Lehman
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Member
Posts: 2094
Blissed
Re: [Bliss Stage] Timing Anchor Abilities
«
Reply #1 on:
July 26, 2008, 04:54:23 PM »
Anchor abilities occur after the pilot has placed dice, but before the effects (including flashbacks) occur. So in this case, a flashback was never a possibility.
You've got it right with trust and mission.
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Filip Luszczyk
Member
Posts: 746
roll-player
Re: [Bliss Stage] Timing Anchor Abilities
«
Reply #2 on:
July 26, 2008, 05:42:52 PM »
Hah, I thought the flashback+kind combo was just too weird.
Thanks for clarifications.
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