*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 01:52:40 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Prepping for The Pool: Hogwarts Class of ’79 (long)  (Read 1810 times)
Frank Tarcikowski
Member

Posts: 277

Hamburg, Germany


WWW
« on: July 29, 2008, 02:10:00 AM »

Over in this thread<Harry Potter Wiki<
    <<
  • Sheamus, the highly ambitious guy who keeps his Squib family a secret (Slytherin).
  • Poppy, a talented daughter of the most ancient and noble house Black and a bitter disappointment to her family for all her nonsense daydreams and lack of ambition (Hufflepuff).
  • <<<<<will find it. I mean, this is a safe bet. The Wolpertinger will<
      <
    • Sheamus is approached my some fellow Slytherins and asked to join a wannabe Death Eater meeting in the forbidden forest.
    • <
    • Poppy learns that her parents are Death Eaters.
    • Abigail must choose between her friends and her grades as one of the teachers keeps picking on her friends.
    • real
Logged

If you come across a post by a guest called Frank T, that was me. My former Forge account was destroyed in the Spam Wars. Collateral damage.
charles ferguson
Member

Posts: 74


« Reply #1 on: August 02, 2008, 11:13:23 PM »

Frank, very cool. Thanks for posting this in such depth, it gives valuable insights.

I'm very much looking forward to seeing how the gameplay goes!

Much appreciated.

Charles
Logged
Frédéric (Demiurge)
Member

Posts: 3


WWW
« Reply #2 on: August 03, 2008, 07:44:57 AM »

Hi, Frank !
I would like to know how you'd use magic mechanics with The Pool system.

I'm slowly working on a dedicated system to play Harry Potter RPG and I think The Pool is an excellent basis.
While reading your post, I was really surprised, because my reflections about an adaptation of these books are the same as yours.

It would be cool if we could pool our work together, if you're interested, you can mail me or discuss it here.
Logged

url=http://www.silentdrift.net/forum/viewforum.php?f=28]Limbic Systems[/urlLimbic Systems
Frank Tarcikowski
Member

Posts: 277

Hamburg, Germany


WWW
« Reply #3 on: August 03, 2008, 09:55:31 AM »

i]Loads<everything<Frank and Aliceeverything<Frank and Alice
Logged

If you come across a post by a guest called Frank T, that was me. My former Forge account was destroyed in the Spam Wars. Collateral damage.
Frank Tarcikowski
Member

Posts: 277

Hamburg, Germany


WWW
« Reply #4 on: August 04, 2008, 12:08:06 AM »

Logged

If you come across a post by a guest called Frank T, that was me. My former Forge account was destroyed in the Spam Wars. Collateral damage.
Frédéric (Demiurge)
Member

Posts: 3


WWW
« Reply #5 on: August 04, 2008, 09:22:45 AM »

I'm glad to see how it worked, especially about the 75% of Characters scenes (potential intimate and school scenes), it's exactly what I'm looking for !


Ok, so I would like to know, in regard to your HP/The pool<Dogs in the vineyard, or did you find the fact that one roll ends conflicts better ? Why ?

- Would it be good to present some lists of traits for example, that would help the (newbie) player to stay in the fiction model of Harry Potter ?

- Maybe we could make magic more powerful but harder or more risky to use than any other action.


Now some questions :

- Did the players totally respect the effects of their powers while telling their monologues of victory ? (Is it so important ?)

- How did you rule the spells learning ?

- How did you (the group) decide which house won which price ?

- Did the PC suffer ? I think it's quite important if we want to approach the books' dramatic intensity.

- Do you think you could play chronicles the way you played ?


As you can see, I'm wondering if The Pool is totally adequate to play Harry Potter, or if it would be fun or useful to customize it.
Logged

url=http://www.silentdrift.net/forum/viewforum.php?f=28]Limbic Systems[/urlLimbic Systems
Frank Tarcikowski
Member

Posts: 277

Hamburg, Germany


WWW
« Reply #6 on: August 05, 2008, 01:53:49 AM »

quote]- What would you think about mechanics that would evaluate character's popularity which would be useful during conflicts ? (Because it's an important theme in the books, but we can merely let players chose if it's important for their characters in letting them write a trait about it).

That sounds like a very neat idea, if you want to take the second approach mentioned above.

Quote
Quote
- Do you think it would be interesting to make adults or older students harder to beat (in fight as in any other kind of conflict, of course) ? Maybe in demanding more than one 1 to win conflict... graduating with the difference between enemy's and PC's level.Quote
- Did you miss sometimes articulated conflicts like in Dogs in the vineyard, or did you find the fact that one roll ends conflicts better ? Why ?

I did not miss them a stitch. Our Shared Imagined Space was so rich and our narration so detailed that no such thing was required at all. It would only have annoyed us. I have to say that these players are the of the German scene. It does not get any better than this.

Quote
- Would it be good to present some lists of traits for example, that would help the (newbie) player to stay in the fiction model of Harry Potter ?

I found the list of spells very helpful, but would not recommend example traits. I think especially if you have a source material you adore and want to celebrate, an important part of the fun is to find your own interpretation and/or addition to the source material.

Quote
- Maybe we could make magic more powerful but harder or more risky to use than any other action.

As wizards use magic all the time and for everything, I tend to find this counter-intuitive.

Quote
- Did the players totally respect the effects of their powers while telling their monologues of victory ? (Is it so important ?)Quote
- How did you rule the spells learning ?

I totally left that to the players to decide, with one exception: When Prof. Mantis taught them the Anti-Intruder-Jinx, a very difficult spell, I announced that whoever wanted to master it would need to roll some dice.

Quote
- How did you (the group) decide which house won which price ?in the crowd!<of course<by the points Sheamus gained.

Quote
- Did the PC suffer ? I think it's quite important if we want to approach the books' dramatic intensity.

They suffered and rejoiced like only a 15-year-old can. ;o)

Quote
- Do you think you could play chronicles the way you played ?

With those players? You bet. Unfortunately, I only see them twice a year for a forum meet-up.

- Fran
Quote
- What would you think about mechanics that would evaluate character's popularity which would be useful during conflicts ? (Because it's an important theme in the books, but we can merely let players chose if it's important for their characters in letting them write a trait about it).[/quote]

That sounds like a very neat idea, if you want to take the second approach mentioned above.

Quote
Quote
- Do you think it would be interesting to make adults or older students harder to beat (in fight as in any other kind of conflict, of course) ? Maybe in demanding more than one 1 to win conflict... graduating with the difference between enemy's and PC's level.Quote
- Did you miss sometimes articulated conflicts like in Dogs in the vineyard, or did you find the fact that one roll ends conflicts better ? Why ?

I did not miss them a stitch. Our Shared Imagined Space was so rich and our narration so detailed that no such thing was required at all. It would only have annoyed us. I have to say that these players are the
of the German scene. It does not get any better than this.

Quote
- Would it be good to present some lists of traits for example, that would help the (newbie) player to stay in the fiction model of Harry Potter ?

I found the list of spells very helpful, but would not recommend example traits. I think especially if you have a source material you adore and want to celebrate, an important part of the fun is to find your own interpretation and/or addition to the source material.

Quote
- Maybe we could make magic more powerful but harder or more risky to use than any other action.

As wizards use magic all the time and for everything, I tend to find this counter-intuitive.

Quote
- Did the players totally respect the effects of their powers while telling their monologues of victory ? (Is it so important ?)Quote
- How did you rule the spells learning ?

I totally left that to the players to decide, with one exception: When Prof. Mantis taught them the Anti-Intruder-Jinx, a very difficult spell, I announced that whoever wanted to master it would need to roll some dice.

Quote
- How did you (the group) decide which house won which price ?in the crowd!<of course<by the points Sheamus gained.

Quote
- Did the PC suffer ? I think it's quite important if we want to approach the books' dramatic intensity.

They suffered and rejoiced like only a 15-year-old can. ;o)

Quote
- Do you think you could play chronicles the way you played ?

With those players? You bet. Unfortunately, I only see them twice a year for a forum meet-up.

- Frank
Logged

If you come across a post by a guest called Frank T, that was me. My former Forge account was destroyed in the Spam Wars. Collateral damage.
Frédéric (Demiurge)
Member

Posts: 3


WWW
« Reply #7 on: August 05, 2008, 02:26:00 AM »

Wonderful !
You're analysis of the dichotomy seems pretty right.

Thank you so much for your detailed answer.

I have only one thing to say : let's playtest !

I'll first try a play with the system of The Pool without changing anything, an then, I'll try to modify what deserves it, according to my feeling of course.

Thanks again.
Logged

url=http://www.silentdrift.net/forum/viewforum.php?f=28]Limbic Systems[/urlLimbic Systems
Frank Tarcikowski
Member

Posts: 277

Hamburg, Germany


WWW
« Reply #8 on: August 06, 2008, 12:06:46 AM »

Logged

If you come across a post by a guest called Frank T, that was me. My former Forge account was destroyed in the Spam Wars. Collateral damage.
Frank Tarcikowski
Member

Posts: 277

Hamburg, Germany


WWW
« Reply #9 on: August 07, 2008, 01:48:21 AM »

quote]Of course, no silence spell could stop it. Th
Of course they could have easily resisted with a roll. No player has to accept railroading in The Pool.

- Frank
Logged

If you come across a post by a guest called Frank T, that was me. My former Forge account was destroyed in the Spam Wars. Collateral damage.
Frank Tarcikowski
Member

Posts: 277

Hamburg, Germany


WWW
« Reply #10 on: August 11, 2008, 08:38:22 AM »

If you are proficient in the German language, check out the German transcript:

The Nymphsfart Five and the Temple of the Blue Billow[/b]]The Nymphsfart Five and the Temple of the Blue Billow
Logged

If you come across a post by a guest called Frank T, that was me. My former Forge account was destroyed in the Spam Wars. Collateral damage.
Frank Tarcikowski
Member

Posts: 277

Hamburg, Germany


WWW
« Reply #11 on: August 11, 2008, 08:39:48 AM »

Damn, messed up something there. Again:

The Nymphsfart Five and the Temple of the Blue Billow
Logged

If you come across a post by a guest called Frank T, that was me. My former Forge account was destroyed in the Spam Wars. Collateral damage.
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!