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Reviewers wanted for Gateway
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malladin_ben
Member
Posts: 11
Reviewers wanted for Gateway
«
on:
July 30, 2008, 02:30:47 AM »
Hi folks,
We've just released Gateway, our first attempt at an indie RPG, and are looking to try and generate some interest/awareness of it within the indi rpg community. Is there anyone uses these boards might be interested in reviewing Gateway for us.
Here's a link:
http://www.rpgnow.com/product_info.php?products_id=56799
Cheerio,
Ben
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Mikael
Member
Posts: 206
Re: Reviewers wanted for Gateway
«
Reply #1 on:
July 30, 2008, 03:44:26 AM »
Hello Ben! How about a short paragraph here outlining the concept of the game?
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malladin_ben
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Posts: 11
Re: Reviewers wanted for Gateway
«
Reply #2 on:
August 01, 2008, 12:57:04 AM »
Here's a quick summary of the system mechanics:
Your character is defined by a number of Traits (what your character is like) and Backgrounds (what things they have done in their life, or other ways in which they interact with the world). When you make a roll you pick a trait and background that you think suit the circumstances and then roll a number of dice (d8s) based on how appropriate your trait is, and add your background level. Other modifiers (such as equipment bonus) may also apply. This dice roll is matched by the GM making a similar roll in opposition to determine whether you are successful or not. If you think the odd are in your favour you can add raises to the roll, menaing you have to beat the GM's roll by a bigger margin the more you add, but can apply additional effects to the result. As the traits are defined simply by the player, and the Backgrounds defined by the setting, it allows for quite a simulationist approch to character creation and development.
However, that is only the basics of gameplay. Gateway uses the Drama Resolution system to structure the development of scenes, allowing you to perform any action you can imagine and then describe its effects on the other characters, objects or whatever around you in game-specific terms. It's a kind of blend of narrativist and gamist philosophies, allowing both the freedom to play the tactics of the game, whilst providing the freedom to be inventive and narrate the action of the scene.
Hope that maybe helps people get a better idea of what the game might be like.
Ben
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