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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 56 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Combat system  (Read 880 times)
maov
Member

Posts: 11


« on: August 10, 2008, 02:48:55 PM »

list]
[li]Do you think that having a fixed number of action cards is a problem, and rather state pr. round then turn[/li]
  • Do you have a link or name for any similar system
  • Is there anything that you have seen in similar system which broke them (movement, none humanoids attacks, distance attacks etc.)
  • http://www.itu.dk/people/maov/RulebookTmp.pdf[/url

      [li]Do you think that having a fixed number of action cards is a problem, and rather state pr. round then turn[/li]
      [li]Do you have a link or name for any similar system[/li]
      [li]Is there anything that you have seen in similar system which broke them (movement, none humanoids attacks, distance attacks etc.)[/li]
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    Vulpinoid
    Member

    Posts: 803

    Kitsune Trickster


    WWW
    « Reply #1 on: August 10, 2008, 03:58:50 PM »

    See if you can track down anything about White Wolf's "Streetfighter" Storytelling game.

    It used a combination of cards, dice and a hex map. With characters learning specific manoeuvres and techniques that they could then write up as cards for quick access during play.

    I played it a few times back in the mid 90's, and adapted it's combat system to a few other games. It took a little getting used to at first, but it was no slower than most other systems. And once [players got the hang of it, there was a lot of potential and some really cool combat ideas that developed out of it.

    V
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    A.K.A. Michael Wenman
    Vulpinoid Studios The Eighth Sea now available for as a pdf for $1.
    maov
    Member

    Posts: 11


    « Reply #2 on: August 11, 2008, 01:51:57 AM »

    See if you can track down anything about White Wolf's "Streetfighter" Storytelling game.

    It used a combination of cards, dice and a hex map. With characters learning specific manoeuvres and techniques that they could then write up as cards for quick access during play.

    I played it a few times back in the mid 90's, and adapted it's combat system to a few other games. It took a little getting used to at first, but it was no slower than most other systems. And once [players got the hang of it, there was a lot of potential and some really cool combat ideas that developed out of it.

    V
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    Vulpinoid
    Member

    Posts: 803

    Kitsune Trickster


    WWW
    « Reply #3 on: August 11, 2008, 04:00:28 PM »

    It was just the first thing that came to mind...

    ...another possibility is the Alkemy series of miniatures rules produced by the company Kraken. They've only just started developing their system over the last year or so, but it looks like it's got some good potential as a card/dice/miniatures game.

    V
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    A.K.A. Michael Wenman
    Vulpinoid Studios The Eighth Sea now available for as a pdf for $1.
    maov
    Member

    Posts: 11


    « Reply #4 on: August 12, 2008, 02:29:18 AM »

    It was just the first thing that came to mind...

    ...another possibility is the Alkemy series of miniatures rules produced by the company Kraken. They've only just started developing their system over the last year or so, but it looks like it's got some good potential as a card/dice/miniatures game.

    V

    That system use almost exaclty the same type of system, just a little downscaled because it has more models i am defiantly gonna pick one of those babies up, brilliant. I never knew that there was so extremely many miniatures and rpgs lying around being published by tiny companies, its really not easy as a casual gamer to find this information, so thank you a lot Vulpinoid.
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    epweissengruber
    Member

    Posts: 311

    I like games! and theory! and The Forge!


    WWW
    « Reply #5 on: August 12, 2008, 10:47:53 AM »

    I just saw "jap" used instead of "jab"

    You might want to fix that.
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