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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 58 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Chase Scenes  (Read 1785 times)
LordEntropy
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Posts: 13


« on: August 13, 2008, 06:37:12 AM »

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iago
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WWW
« Reply #1 on: August 14, 2008, 02:47:06 AM »

We're at GenCon right now, man -- ping this thread again in a week and we'll probably have a shockingly larger amount of time. Smiley
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LordEntropy
Member

Posts: 13


« Reply #2 on: August 14, 2008, 02:53:39 AM »

We're at GenCon right now, man -- ping this thread again in a week and we'll probably have a shockingly larger amount of time. Smiley
Doh I completely forgot, will do Fred, have a great time.
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Mel White
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Posts: 93


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« Reply #3 on: August 14, 2008, 11:50:07 AM »

I'll throw my two cents in here while waiting for the Evilhat guys to get back from GenCon.  Let me preface my remarks by saying I don't think I've ever run a chase exactly by the book, so if you're happy with the chase mechanics you're using then that's all that matters. 

So here are a few points:

1) PCs assist other PCs by tagging aspects and modifying the skill roll.  By the rules, I don't think PC A can use his skills to modify PC B's skills.

2) Again, with the rules as written, the Driver of a vehicle can substitute another PC's skill roll for the Drive test, but the Driver cannot use the same PC as a substitute two rounds in a row.     

The fact that the PCs can only hurt their pursuers by setting the drive difficulty high and hoping the pursuers fail it gives the players an incentive to set high difficulties, so that may be a feature rather than a bug.  But I think it's perfectly ok for passengers in the pursued vehicle to directly attack the pursuers (and vice versa).  This gives everyone opportunities to do something in a chase:  the Driver drives, and others alternate between helping the driver, establishing aspects, or attacking the pursuit. 

I really liked your chase!  Was it from an actual game?  Let me plug a chase from one of my own games I talked about on my podcast Virtual Play, Episode 6
Mel
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Virtual Play: A podcast of roleplaying games
http://virtualplay.podbus.com
LordEntropy
Member

Posts: 13


« Reply #4 on: August 15, 2008, 04:45:50 AM »

I'll throw my two cents in here while waiting for the Evilhat guys to get back from GenCon.  Let me preface my remarks by saying I don't think I've ever run a chase exactly by the book, so if you're happy with the chase mechanics you're using then that's all that matters. 

So here are a few points:

1) PCs assist other PCs by tagging aspects and modifying the skill roll.  By the rules, I don't think PC A can use his skills to modify PC B's skills.

2) Again, with the rules as written, the Driver of a vehicle can substitute another PC's skill roll for the Drive test, but the Driver cannot use the same PC as a substitute two rounds in a row.     

The fact that the PCs can only hurt their pursuers by setting the drive difficulty high and hoping the pursuers fail it gives the players an incentive to set high difficulties, so that may be a feature rather than a bug.  But I think it's perfectly ok for passengers in the pursued vehicle to directly attack the pursuers (and vice versa).  This gives everyone opportunities to do something in a chase:  the Driver drives, and others alternate between helping the driver, establishing aspects, or attacking the pursuit. 

I really liked your chase!  Was it from an actual game?  Let me plug a chase from one of my own games I talked about on my podcast Virtual Play, Episode 6
Mel

Thanks for the advice.

The chase was written up by a guy called Desert Fox who is the OP of the thread over on RPG.NET. I think this was something he came up with on his own.
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LordEntropy
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Posts: 13


« Reply #5 on: August 22, 2008, 12:25:20 AM »

Bumped as Fred suggested to see if the Evilhat guys have any views on this?
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