*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 07:38:46 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 56 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Forgotten: Why have a past?  (Read 487 times)
whiteknife
Member

Posts: 118


« on: August 13, 2008, 09:57:40 PM »

Logged
imago
Member

Posts: 36

Ian Berger


« Reply #1 on: August 13, 2008, 10:19:24 PM »

Why choose between useful and important memories?

When I was a child, my dad taught me how to climb. He explained to me that it wasn't about strenght or agility but patience and endurance.

In this case, not only the character has recalled a skill (climbing), but also an NPC (father) and mental traits (patience and endurance) as well. I think a valid solution would be, then, not just providing a skill but also tie the memory to other aspects of the character. You get a mechanical advantage and revealing background at once.

Hmm... mental attributes might be something the player should know in advance, where memories become explanations for having them ("oh, that's why my character has Resolve 3").

I'm not that knowledgeable of your sources, but they seem to be the kind of games where mental attributes are very important.

And those NPCs would be psychological Flags just waiting to be used by the GM.

(ok, now I want to run a Silent Hill game using this)
Logged

Narrativist on a Simulationist world that wants to be Gamist
whiteknife
Member

Posts: 118


« Reply #2 on: August 14, 2008, 06:52:18 AM »

You make a good point. I suppose that looking back on it there's really no reason to distinguish between the two, but I'd been doing it for whatever reason without much justification. This is exactly why I posted the idea: to see if someone else's viewpoint would shake things up for me. Thanks. Anyways, if anyone else wants to comment feel free, but for now I think I'll run with something similar to imago's idea, as it seems to be just what I'm looking for.
Logged
chance.thirteen
Member

Posts: 210


« Reply #3 on: August 14, 2008, 11:43:25 AM »

If you create the right framework during a recall you lay claim to mental and emotional traits that may serve you well later. Like courage, patience, a way with kids, attentiveness to details, and so on.
Logged
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!