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First Thoughts
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[Coraçao Selvagem] Mechanics
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Topic: [Coraçao Selvagem] Mechanics (Read 403 times)
imago
Member
Posts: 36
Ian Berger
[Coraçao Selvagem] Mechanics
«
on:
August 21, 2008, 10:57:00 PM »
On characters have 5
Attributes
, with 5
Abilities
under each Attribute. Attributes have scores from 1 to 6, while Abilities have scores from 0 to 5. Drives and werewolf powers can make scores go above those limits. Attribute + Ability + any bonuses =
Capability
.
The (task) resolution mechanics consists on rolling a number of d6 (typically 2) and roll High but Safe - that is, as high as possible without going over
Capability
. A character with Body 3 and Brawl 2 needs to roll as high as possible yet equal or less than 5.
Some tasks can have an
Opposition
score, which is a number the roll must equal or beat. Following the example above, in order to succeed on a Task with an
Opposition
score of 2, our character would have to roll equal or more than 2 and less or equal to 5.
The third factor on a roll is
Difficulty
. Players choose before rolling how many dice they will roll and how to read them; their options are, from easiest to hardest:
2d6, take lowest die
2d6, highest die
2d6, sum of both dice
3d6, lowest 2 dice
3d6, highest 2 dice
3d6, take sum of all three
Difficulty
means that players won't be able to choose some of the easiest options. For instance, a character might succeed on a certain task if they choose to roll 2d and take the sum of them; the player can choose to roll as required or any of the harder options.
A roll always has to take
Capability
in account and can include either
Opposition
and/or
Difficulty
.
Selvagem can add 1 to their Tension score to gain an additional die that can be used to replace any die of the roll.
Given that themes for are Hope, Risk and Tension, do you think this mechanic helps and encourages them?
Logged
Narrativist on a Simulationist world that wants to be Gamist
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