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[Sorcerer] Abattoir Blues
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Topic: [Sorcerer] Abattoir Blues (Read 1208 times)
Per Fischer
Member
Posts: 203
[Sorcerer] Abattoir Blues
«
on:
October 13, 2008, 11:56:38 PM »
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Per
--------
Do not go gentle into that good night.
Rage, rage against the dying of the light.
Per Fischer
Member
Posts: 203
Re: [Sorcerer] Abattoir Blues
«
Reply #1 on:
October 14, 2008, 01:53:08 PM »
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Per
--------
Do not go gentle into that good night.
Rage, rage against the dying of the light.
Judd
Member
Posts: 1641
Please call me Judd.
Re: [Sorcerer] Abattoir Blues
«
Reply #2 on:
October 15, 2008, 07:16:53 AM »
What is on the backs of their character sheets?
That is where stuff like family and friends end up. It is also probably the most important part of Sorcerer's chargen process.
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Sons of Kryos podcast
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Dictionary of Mu @ I.P.R.
Per Fischer
Member
Posts: 203
Re: [Sorcerer] Abattoir Blues
«
Reply #3 on:
October 15, 2008, 08:37:22 AM »
I copied the sheets in half size and and one page so both sides are visible, to avoid that the back of the sheet is hidden most of the time - I've always done that in my Sorcerer games btw.
"Backs" of character sheets:
Brent Brown: Graham L, head of Paramount, dead starlite. (Cover)
Leon Kuntz: Madame Linda's Cathouse, Blue Note Club (Lore), The Projects, Carla the dancer, Old Yeller - a car (Price), Det. Bill Torrence, Luke Shore Drive PD (Kicker), Chief Henry Markess, Agent Sawyer IA (Cover).
Walther Root: 58th Street Railroad (Lore), Clayton Woodrow FBI, Senator Lloyd Hacker (Price), Joshua and Hiram Schelling (Kicker), Montgomery Gerstein - activist, Dolores Farmer - actress, Schelling Bros Abattoir (Cover).
I've asked Myles, who plays Brent, to email me some more suggestions. As you see, there's actually a lot of good stuff on the other two sheets, except close relatives.
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Per
--------
Do not go gentle into that good night.
Rage, rage against the dying of the light.
Judd
Member
Posts: 1641
Please call me Judd.
Re: [Sorcerer] Abattoir Blues
«
Reply #4 on:
October 15, 2008, 08:43:48 AM »
I'd concentrate on the good stuff that is there, rather than worrying about the family members who are not.
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Sons of Kryos podcast
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Dictionary of Mu @ I.P.R.
Ron Edwards
Global Moderator
Member
Posts: 16490
Re: [Sorcerer] Abattoir Blues
«
Reply #5 on:
October 16, 2008, 07:12:37 AM »
Hi Per,
I agree with Judd, to focus on the material that's explicitly available. At most, I might ask a player whether the character has any family as a casual question - not deceptively casual, but genuinely so, with "Maybe, but I don't care" as an acceptable answer.
Best, Ron
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Malcolm Craig
Member
Posts: 263
Re: [Sorcerer] Abattoir Blues
«
Reply #6 on:
October 16, 2008, 07:29:35 AM »
I should point out that Walter is going nowhere because he was a conscientious objector during WW2, got banged up in Leavenworth for his pains, caught a bad case of the socialisms and now works crap jobs because, well, his views are unpopular.
Family members? I don't see Walter as caring about family. Or maybe his family don't care about him due to his political stance.
The setup session was good fun and we seem to have the basis for a pretty strong story. I'm really interested to see how the tales of the three characters weave together (or not).
Cheers
Malc
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Malcolm Craig
Contested Ground Studios
www.contestedground.co.uk
Part of the Indie Press Revolution
Per Fischer
Member
Posts: 203
Re: [Sorcerer] Abattoir Blues
«
Reply #7 on:
October 16, 2008, 08:50:55 AM »
Great! I was just looking for some reassurance
I can't wait until the next session
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Per
--------
Do not go gentle into that good night.
Rage, rage against the dying of the light.
Per Fischer
Member
Posts: 203
Re: [Sorcerer] Abattoir Blues
«
Reply #8 on:
October 20, 2008, 04:18:56 PM »
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Per
--------
Do not go gentle into that good night.
Rage, rage against the dying of the light.
Ron Edwards
Global Moderator
Member
Posts: 16490
Re: [Sorcerer] Abattoir Blues
«
Reply #9 on:
October 21, 2008, 08:17:04 AM »
Hi Per,
I decided to pull together some old threads which include an important point. It is, the first session of playing Sorcerer often feels "too light" or "not enough happened" for the GM. However, this always turns out to be a good thing.
See what you think after looking for common points among these:
Art-Deco Melodrama - the final chapter
Getting ready - writing the Bangs!
Sex and Sorcery -- this book rocks!
My current Sorcerer game - modern necromancy
(see my post about 2/3 down the first page)
[Sorcerer] Modern Gothic
[Sorcerer] Urban Squalor -- first session
[Sorcerer] By the sword - first session
(this one is short but really punches regarding what I want to say here)
[Sorcerer] McCarthy era
(see my final post)
[Sorcerer] How do you deal with Mystery Kickers?
(only partly related to your topic, but possibly helpful)
Best, Ron
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