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My game about, for lack of a better term, Dirty Princesses

Started by Bullbar, October 27, 2008, 08:05:08 AM

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Callan S.

I think 'Dirty Princesses' is shocking and kicks ass as a title, already! I reckon you'll make extra sales just from that title alone.
Philosopher Gamer
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David C

Quote from: Callan S. on November 04, 2008, 07:01:58 AM
I think 'Dirty Princesses' is shocking and kicks ass as a title, already! I reckon you'll make extra sales just from that title alone.

You make a great point Callan! 

For my previous comment, I never intended to say that my ideas were better than the OP's, his (thread) title just lead me to believe he might appreciate a little brain storming. 

The idea sounds excellent, btw. If only I could convince my friends to try a game like this.
...but enjoying the scenery.

Ron Edwards

#17
Hey, one thing - I recommend checking out the game The Prince's Kingdom, by Clinton R. Nixon. It has a similar premise, and the term "prince" in the game is gender-neutral if I recall correctly.

I'm not posting to say your idea's been done (in fact, the theme is very different based on what you've posted), but rather to encourage as much input as possible, for you to see how yours is different, and to design toward precisely what you want.

Best, Ron

edited to add one important parenthesis - RE

JCunkle

Wow.  The possibilities for this kind of game are really great!
Have you looked at, or are you familiar with Nicotine Girls?  There are some really great mechanics for getting want you want at a price/ your world falls apart in that game.

Man, I really want to play dirty princesses now.

I did come up with a really basic system if you are interested, I have no clue how functional it is.  If I can arrange it, I'll do some playtesting.

These are just some quick notes I plodged together.  If something needs explaining, I'll do my best.

things to lose:
  equipment - explicit
  trust - implicit

things to gain:
  victory - explicit
  issues and concerns - explicit

Stats:

  Combat
  Social
  Privilege
    total of 7 points to spread
    during challenges roll your rating in d6, 5+ is a success

Gear:
  narring one into your action grants a 2/1/0 d6 bonus to linked stat.

  Lance - Sword - knife (combat)
  Retinue - Handmaiden - alone (combat)
  Horse - Boots - Feet (combat)
  Fine clothes - underclothes - naked (social)
  Perfumed - soaped - muddy (social)
  Gold - Coppers - penniless (social)

  These get knocked down a peg during 'Consequence of Victory' sometimes

Victory conditions:
  Health - Wounded - Dying breath (special)
  Absolute Fealty - The Throne - Nobility (special)

  These two can be used for consequence dismissal as with gear (see below).
  Going down to the third level in either one eliminates the PC from victory. 
  The last to die or give up the throne wins.

Challenge types: (scene setting)
  Combat - use combat stat on challenge (earns challenge points per success), or use privilege on PCs (take a gear level? - something less than earning points here, unsure.)
  Social - use social on challenge, use privilege on PCs (same as above)
     victory occurs in either type for the first PC to accumulate 10 challenge points

consequence for victory:
  declared by conflict winner
  always affects someone else - villagers, PCs
  - affected rolls a contested privilege vs privilege to turn the consequence on someone else (who has no such option)
  - or affected sacrifices a gear level to dismiss the problem
  - or affected takes on an issue
  then the affected declare the new conflict type. (narrates the beginnings of it?)

Issues:
  a moral imperitive - won't (fill in the blank), or must (fill in the blank)
  this gives the other players room to put you in difficult positions, role wise, without affecting your chances of actually winning. 
  It'll define the kind of queen you become.

villiagers:
  will always take an issue if complicated, and not in the princesses favor (as the PCs move farther from their homeland common folk are less inclined to help dirty, naked, self proclaimed 'royalty'

Afterward:
  It would be appropriate to describe the 'coming home' and perhaps even some piece of legend about the queens reign, as from the distant future.

Note: Should this be GM-ish or GM-less?

Any thoughts anyone?