News:

Forum changes: Editing of posts has been turned off until further notice.

Main Menu

MESSENGERS: A game of psychics and messages from beyond

Started by etheruk, November 11, 2008, 07:31:34 PM

Previous topic - Next topic

etheruk

While I wait for response to High Stakes I was inspired to write up a draft from a very different game. Inspired by programs like Medium, Millenium, Wonderfalls and even My Name is Earl the players are chosen Messengers, receiving Messages from an enigmatic source.

The Messengers have gifts such as postcognition, premonition, the ability to see ghosts and so on. Using these gifts they gather information about the Message to work out what needs to be done. Each piece of information leads them to another clue which gives them a plus modifier when they next use their gift.

The game does not centre entirely around gathering information but rather what they do with it. Their gift might show them the identity of a killer but how do the Messengers make sure that person gets arrested? Similarly if they know a plane is fated to crash how can they stop it?

Messengers allows a great variety of adventures given that the Message will motivate them to take interest in other people. It might require them to stop a couple breaking up, help someone achieve their goal in life or find a lost puppy. Each has just as much challenge as stopping a serial killer or preventing an accident.

As a reward for carrying out the Messages the player characters receive karma which they can use to affect their dice rolls but also improve their characters lives or to increase their stats.

As far as I'm aware there aren't too many games that cover this specific genre and I'm hoping it ignites peoples imagination.

You can download a rough first draft from the following link

http://www.mediafire.com/?9mwqm4zjmlc

I'd appreciate anyones thoughts on this.

Thanks