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First Thoughts
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Dodging and Armor
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Topic: Dodging and Armor (Read 503 times)
Menigal
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Posts: 3
Dodging and Armor
«
on:
November 27, 2008, 03:36:23 AM »
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Darcy Burgess
Member
Posts: 476
Re: Dodging and Armor
«
Reply #1 on:
November 27, 2008, 07:00:07 AM »
Hi Menigal,
Here's a quick thought. Could give you what you're looking for. I think it's best illustrated via example.
Let's take a character with Dodge skill +4 and Armour skill +2. Let's also say that the armour chart looks like this:
Type / Dodge / Armour
None / inf. / 0
Light / 3 / 2
Medium / 2 / 4
Heavy / 1 / 6
The armour worn acts as a cap on the skill. So, depending on how he suits up, our character now has skills of:
Type / Dodge / Armour
None / +4 / 0
Light / +3 / +2
Medium / +2 / +2
Heavy / +1 / +2
Couple this with a combat system that puts players in a position to choose between dodging and letting the armour take the hit (but not both!), you'll have all kinds of fun on your hands!
Cheers,
Darcy
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Black Cadillacs
- Your soapbox about War. Use it.
Callan S.
Member
Posts: 3588
Re: Dodging and Armor
«
Reply #2 on:
November 27, 2008, 03:30:59 PM »
Hi Menigal,
Have you had a read of the following thread?
Blended Armor/Agility Mechanics
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Philosopher Gamer
<meaning></meaning>
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