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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Dodging and Armor  (Read 503 times)
Menigal
Member

Posts: 3


« on: November 27, 2008, 03:36:23 AM »

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Darcy Burgess
Member

Posts: 476


« Reply #1 on: November 27, 2008, 07:00:07 AM »

Hi Menigal,
Here's a quick thought.  Could give you what you're looking for.  I think it's best illustrated via example.

Let's take a character with Dodge skill +4 and Armour skill +2. Let's also say that the armour chart looks like this:

Type / Dodge / Armour
None / inf. / 0
Light / 3 / 2
Medium / 2 / 4
Heavy / 1 / 6

The armour worn acts as a cap on the skill.  So, depending on how he suits up, our character now has skills of:

Type / Dodge / Armour
None / +4 / 0
Light / +3 / +2
Medium / +2 / +2
Heavy / +1 / +2

Couple this with a combat system that puts players in a position to choose between dodging and letting the armour take the hit (but not both!), you'll have all kinds of fun on your hands!

Cheers,
Darcy
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Black Cadillacs - Your soapbox about War.  Use it.
Callan S.
Member

Posts: 3588


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« Reply #2 on: November 27, 2008, 03:30:59 PM »

Hi Menigal,

Have you had a read of the following thread? Blended Armor/Agility Mechanics
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Philosopher Gamer
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