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Started by Ron Edwards, December 30, 2008, 10:45:20 AM
Quote from: a repeat of the above informationEleta the Jungle GirlCampaign: colonization of QekHeroic Event: Two Qek women, a mother and daughter, walk along a safe-looking path in the jungle, cheerfully chattering in a language we don't understand. They have plentiful baskets full of fruit, roots and berries. A rustle from above alerts them, but she moves too fast to get a good look - Eleta drops down on them and while one basket goes sprawling, she gets a firm hold of the other. The Qek women are far from passive victims - one grimaces and flashes a bone knife, but Eleta kicks it from her grasp and jumps agilely backwards. It's basically an anime depiction of how desperate yet capable she is. The women are left gathering their foodstuffs as Eleta jumps on a branch and disappears in the jungle.Character Background: Eleta is the only child of a pair of impoverished Ammeni high nobility (basically, Maldorite nobles marginalized by the House Rule during the last century). They were travelling to the Oranite city of Kalderon when the savage Sea of Teeth drove their ship to wreck near the coast of Qek. The survivors managed to scrape a living of a couple of seasons out of the jungle, but were wiped out by hostile natives, or perhaps apes. Eleta herself was taken in by a tribe of peaceful apes living in the jungle highlands, relatively far from the Qek humans. She learned their ways and language, but ultimately was driven out when she grew up and no longer satisfied the child-care urges (addiction, that is) of her foster parents.Cultural Identity: Eleta is fluent in the ape parlance, which is a heavily accented version of the Qek language. She knows the customs of the apes, but feels that she can't truly love and appreciate them. She feels sympathy for the Qekian humans she spys on, but is also an object of fear and ill-omen for them - they call her the "moongirl" due to her appearance. Eleta knows almost nothing of her southern heritage, but is determined to find any traces of her parents and their shipwreck. She also wants to learn the kayaking skills of the maritime families, which the apes have a superstitious fear of - she has the naiive notion of using a kayak to return to the "sealand" her parents came from.Vigor: 3Instinct: 6Reason: 2Passive Abilities:Resist (R): Expert (2)React (I): Competent (1)Endure (V): Mediocre (0)Survival Abilities:Jungle Travel (R): Expert (2)Gathering (I): Competent (1)Hunting (I): Competent (1)Athletics (V): Competent (1)Wilderness Survival (I): Mediocre (0)Other Abilities:Charm (I): Competent (1)Dueling (V): Competent (1)Torture (R): Mediocre (0)Panther Style (V): Mediocre (0)Qek Handcrafts (I): Mediocre (0)Gem-working (R): Mediocre (0)Pray (V): Mediocre (0)Animal Handling (I): Mediocre (0)Secret of Sudden Strike (Vigor)The character can attack by surprise when using a Vigor Ability, forcing the opponent to use a Passive Ability to defend himself. This Secret can only be used from surprise, but may be utilized in extended conflict as well. Cost: 1 VigorSecret of Equipment (rare gem-sword wrapped in leather thongs)The character has a free, renevable Effect related to his equipment. The gem-sword (a bone sword, the blade encrusted with hundreds of sharp gemstones) can be renewed with a Gem-cutting (R) check for maintenance.Key of IdentityThe character has identity issues, she doesn't know who she is and what she should do in life.1 xp: Hesitate in the face of choice due to your identity issues.2 xp: Seek to establish your identity by learning more or creating ties.5 xp: Let go of ties and choices you've made, burn metaphorical bridges.Buyoff: Attach a label to yourself.Key of IndependenceThis character doesn't need anybody, she's quite happy to be alone!1 xp: Proclaim your independence by thought or deed.3 xp: Improve your chances for living without community or refuse communal ties.Buyoff: Commit to a relationship.
QuoteEagle-Sky of the Snow Clan [Cat, Outcaste]