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[StWT] Fairtytale mayhem and the mummy queen
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Topic: [StWT] Fairtytale mayhem and the mummy queen (Read 733 times)
tonyd
Member
Posts: 86
[StWT] Fairtytale mayhem and the mummy queen
«
on:
February 01, 2009, 04:43:20 PM »
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Darcy Burgess
Member
Posts: 476
Re: [StWT] Fairtytale mayhem and the mummy queen
«
Reply #1 on:
February 02, 2009, 05:40:06 AM »
Hey Tony,
My immediate thought for another miscast table effect would be to allow the GM to "complete" one (more?) miscast boxes on the character's spell sheet. This would be a great substitue for the loss of arcane.
Also, I think that an exploding table would be cool. Oh shit, I rolled a six...the 7-12 table is where all the bad crap is. Oh noes! That's where the doozies should be.
I really think that the main table should be mostly colour (some minor mechanical effects, like spells going off late, at -1 hit, etc). The exploded table should be where the seriously bad doo-doo is.
D
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lumpley
Administrator
Member
Posts: 3453
Re: [StWT] Fairtytale mayhem and the mummy queen
«
Reply #2 on:
February 02, 2009, 11:09:09 AM »
This is great. I made up the miscast list at the table, the first time somebody miscast a spell, when half the game's rules weren't set. I'm excited for the nudge to revise it.
Exploding tables is a good idea.
I'll be sure to write a solid good-cop bad-cop example.
2 PCs, one a wizard, is grief! I played one time where I was a warrior and my kid Elliot was a wizard, and we were the only PCs, and we got
hosed
. Elliot's wizard got taken out by a 1XP encounter with some poisonous sewer rats, and no way I was fighting on without backup.
I'm not sure what to do about that, or even if anything needs doing. It is a thing, though.
-Vincent
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tonyd
Member
Posts: 86
Re: [StWT] Fairtytale mayhem and the mummy queen
«
Reply #3 on:
February 02, 2009, 09:00:52 PM »
Yeah, part of the frustration was a matter of expectations. If you want to be dropping lightning and fire on stuff, you should be a combat mage. I think I needed to understand the difficulty of mages and set appropriate expectations through the character class. If he'd even taken a weapon of some sort, it would have helped a lot. Our mage in the other game is a combat mage, and he lays down some considerable hurt.
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