The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 12:39:19 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Actual Play
Morphine: Easing the Pain of Playing D&D
Pages:
1
[
2
]
« previous
next »
Author
Topic: Morphine: Easing the Pain of Playing D&D (Read 1949 times)
David C
Member
Posts: 262
lost in the woods...
Re: Morphine: Easing the Pain of Playing D&D
«
Reply #15 on:
February 10, 2009, 03:04:54 PM »
Quote
Why is it up to you to make him take a stance?
Callan, I kind of feel like his game is a lie. "I want this to be about story, that's how I justify gimping your characters." But then it isn't about story, because he doesn't know how to make the game about story. Maybe, if he at least realizes all he is running and will run is gamism, it will actually be good gamism. If not then, he'll realize he has to figure out an unconventional solution. (But see below.)
To other people. Nick is a very hard person to get to cooperate or speak to. He doesn't want to admit anything is wrong on his part (even if he doesn't know any better.) I guess he just assumes he should be awesome at everything, and if he isn't, he's some sort of failure?
Rustin, I think you've hit the nail on the head here. I can't GM the group. Most of them are married or living a practically married lifestyle, and I am not. Other things make it very hard for me to have the credibility to run the group, even if I ran Spirit of the Century, it'd probably be an abject failure. Getting Nick to change his thinking is probably beyond my abilities as well.
Really, I'm at a loss here. How could I handle this situation and keep my friends? Is it possible? If it isn't, how can I at least bow out gracefully? Making things work doesn't seem an option, I kind of tried that approach in E-Mail, and don't expect things to go any better in person or with any other approach.
Logged
...but enjoying the scenery.
Wordman
Member
Posts: 77
Re: Morphine: Easing the Pain of Playing D&D
«
Reply #16 on:
February 11, 2009, 10:25:36 AM »
Quote from: Rustin on February 09, 2009, 08:44:27 PM
I have yet to hear a conversion story about a player who single handedly shows up to a group set in its objectivist snare, who then begins playing with feeling, and by sheer social force of will, turns the style of gaming around.
I haven't either. But I have seen
systems
that turn the style of gaming around for a group. When you have a group that is used to "playing by the rules" of the system, if you manage to expose them to a system with rules that essentially force them to play differently, you can change the nature of the game without them even realizing it. They still think they are "playing by the rules", and they are, but they are playing much differently than before.
As an example, just following the basic (and simple to learn) rules of
Spirit of the Century
, players essentially have no choice but to inject their character's personality and drives into the story. That's just how the
FATE 3.0 rules
work. When playing, it doesn't
feel
like this is what you are doing, to most D&D players. It feels more like "well, I need to get that bonus, so I need to do X", but X is, in reality something that is forcing them to claim the story.
In other words, it sounds to me like
your group is trapped by the system you are using
and will remain so until you at least try a different system.
You are helped somewhat in that it seems like your GM knows that something is off. The problem is, he has no idea how to fix it, because his thinking is wrapped up in a system that simply isn't that good at solving the problem. You've heard the phrase "the definition of insanity is repeating the same actions expecting different results"? That's what's happening here. You're not going to fix the problems in the D&D game you describe by playing more D&D.
Send nick the link to FATE 3.0 and have him at least read through the Character Creation chapter. The part he needs to see is the "five phases" of character design; because this represents a huge shift from how D&D works, and will probably be fairly eye-opening to him.
If he doesn't like reading on-line stuff, I will
send him a copy of the book
if he wants, on the condition that he run at least on real session of it.
Logged
What I
think about
. What I
make
.
Hasimir0
Member
Posts: 18
Cogito Ergo Es
Re: Morphine: Easing the Pain of Playing D&D
«
Reply #17 on:
February 28, 2009, 06:48:19 AM »
Hi David.
How's the situation developed?
You may really want to try to get Nick and the others to play D&D4.
It still is D&D ... but it also has many very important differences; it may help your group to shift to a different way to do the same things ... maybe it would facilitate the understanding of what you all actually WANT and HOW to obtain it, in a very specific and practical way.
Or the one-shot experiment could be a good idea, but instead of FATE or SotC try proposing this:
Storming the Wizard's Tower
It's a free download.
It's a much lighter thing to read and absorb than FATE/SotC.
It's basically D&D, so everyone will be already familiar from the start.
Just remember that it still is a work in progress.
The original manuscript uses A SEA of dice (all d6 , but multicolored ) ... this is functional but somewhat cumbersome so the author had decided to find an alternative way to handle things.
In alternative you can play it with poker cards ... but this too has ended up being less than optimal.
Everyone is now waiting for the new manuscript, that will feature a system that uses just one dice of any color for every player (that would mean 4 dice per player)(blue, red, white, green).
Both D&D4 and StWT are gamist designs.
But they may show you (particularly StWT) that "gamits" doesn't have to mean "senseless sequence of fights without plausible characters & story"
Also, along with the rules and sometimes within the rules, they provide veeeery good advice and wisdom to both players and GM.
This alone may lighten something in the heads and hearts of you fellow players and GM.
Another option for an alternative game would be the
Solar System
.
I like it a lot!
This is actually a narrativist design, but thanks to how it works it can also appeal to people who like to have some tactical challanges and resource managment.
This one is, also, a goldmine of advice and wisdom about how to conduct play, how to handle game situations, how to adress player's issues, etc.
All this stuff (except for D&D4) doesn't require the reading of 300+ pages of rules.
So maybe Nick could actually consider trying it out ^_^
Logged
Alessandro Piroddi
I don't
suffer
from Insanity ... I
enjoy
every minute of it !
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum