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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Mythweaver 2nd Edition Play Results  (Read 747 times)
krzyzewski99
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Posts: 2


« on: February 17, 2009, 07:38:02 PM »

Mythweaver: The Splintered Realms Second Edition Game Report for 02-13-09<Game Preparation
I take the role of referee, and will be using Sojourn #1, The Wreck of the Morning Glory.  In advance, I confirmed that my players had not read the adventure because they expected me to be the referee at some point in the future!  As referee, I took some liberties and made some adjustments to the adventure, but this free adventure remains largely in tact as found in Mythweaver Adventure Journal Zero. For this meeting, only three of four players could join; I adjusted adventure obstacles down by about 25% potency respectively.  The entire group agreed to keep notes because everyone knew that this adventure would be recorded and posted to the gaming community at large.  Our group enjoys making characters, so we made our own.  Players would not duplicate any race or perk.  However, we wanted to see how diverse a single class could be, so all players opted to play the Defender class.  For focus, players were told that their adventure would include a search-and-rescue mission, involving some watery skill challenges and combat.  The defenders decided their collective histories would be something like a group of pirates or privateers. After twenty minutes, the group had the following third-level characters ready for play:

Race     Class   Perk                            Arms        Magic                   Skill
Shadow Elf  Defender   Improved Range                  Missile      Lightning                   Lore & Stealth
Ork     Defender   Magic Ward                       Armor        Arcanum & Darkness   Burglary
Wood Troll     Defender   Hated Enemy: Humanoids   Melee x2   Cold                                   Athletics

Finally, I had cued three songs from the group, Nox Arcana, for three principal interactions in play.  The group seemed prepared, too.  They had sufficient dice, paper and grid paper, and most importantly- snacks!

The Game<Final Thoughts
The use of skills and magic came to the forefront more than melee or missile combat.  I enjoyed seeing how the same character class could use different parts of the rules to make very unique characters.  I particularly liked the action and discussions about the impact of Aspect (ASP) in the game.  The players took an opportunity to play some pirates whose scruples were not beyond reproach.  Honestly, I do not know how the party might have otherwise fared against the captain and the giant crayfish if they did not sacrifice the captain!  This session was a highly enjoyable one because of the unique style of play.  Our group believes that D&D 4E would not have allowed such diversity, and that Pathfinder (D&D 3.5+) would have encouraged too many specific feats/dice rolls to do things.  Overall, this game felt like D&D 1st EditionMythweaver Adventure Journal #2<Mythweaver: The Splintered Realms 2nd Edition
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krzyzewski99
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Posts: 2


« Reply #1 on: February 18, 2009, 09:34:55 AM »

Apologies- I mis-formatted the characters block.  Let's try this instead:
Elf of Shadow Defender, with the Improved Range perk, Missile Arms talents, Lightning Magic, and the Burglary and Stealth Skills.
Ork Defender, with the Magic Ward perk, Armor Arms talent, Arcanum and Darkness magics, and the Lore skill (I made a mistake in the previous post, crediting the elf with lore and the ork with burglary- switch these as here), and
Wood Troll Defender, with the Hated Enemy: Humanoids perk, two Melee arms talents, cold magic, and the athletics skill.

Thanks...
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