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Actual Play
Our first story-game - 3:16 Actual Play
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Topic: Our first story-game - 3:16 Actual Play (Read 1522 times)
RuneBR
Member
Posts: 3
Our first story-game - 3:16 Actual Play
«
on:
March 10, 2009, 03:54:22 AM »
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RuneBR
Member
Posts: 3
Re: Our first story-game - 3:16 Actual Play
«
Reply #1 on:
March 10, 2009, 03:55:16 AM »
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agony
Member
Posts: 96
Re: Our first story-game - 3:16 Actual Play
«
Reply #2 on:
March 10, 2009, 09:27:03 AM »
Sounds like you had a great game. I love the attention to detail you presented while staying in character as GM. I bet the 3:16 and their Troopers lives felt very real for your players.
Also, your English is excellent so no worries there.
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You can call me Charles
Lance D. Allen
Member
Posts: 1962
Re: Our first story-game - 3:16 Actual Play
«
Reply #3 on:
March 12, 2009, 11:14:55 AM »
The LT in my sporadic 3:16 game does much the same thing. He was the SGT in the original squad, and has managed to hang on to his leadership position largely by not pissing off his TPRs too much, (despite having shot his own on.. three separate occasions?) His kill count is far-and-away the lowest, especially considering that when he does use FA, he's usually using his pistol at Close range. When he's got TPRs in the fight, he frequently uses NFA to improve their circumstances, as well as his own.
Your game sounds awesome. I've kind of fallen into the trap of glossing over the fictional elements in favor of the mechanical, and your description (especially the character generation) has given me a new resolve to fix myself.
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~Lance Allen
Wolves Den Publishing
Eternally Incipient Publisher of Mage Blade, ReCoil and Rats in the Walls
greyorm
Member
Posts: 2233
My name is Raven.
Re: Our first story-game - 3:16 Actual Play
«
Reply #4 on:
March 12, 2009, 09:06:56 PM »
Awesome write-up, sounds like the game was an absolute blast. Plus your write-up is proving very helpful for me for when our group plays 3:16 and how to make things work, so a personal thanks for taking the time. I'm looking forward to hearing more about your sessions! (Also, your English is just fine. No worries.)
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Rev. Ravenscrye Grey Daegmorgan
Wild Hunt Studio
RuneBR
Member
Posts: 3
Re: Our first story-game - 3:16 Actual Play
«
Reply #5 on:
March 12, 2009, 11:46:00 PM »
Thanks for those replies folks, I'm in the process of writing up our second session (Planet Caravaggio) now, where some internal conflict already is rearing it's ugly head. Hope to have it up within a day or two.
Rune
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charles ferguson
Member
Posts: 74
Re: Our first story-game - 3:16 Actual Play
«
Reply #6 on:
March 13, 2009, 11:55:33 PM »
Wow.
Great writeup. I'm planning to run my first session of 3:16 in the next few weeks. This post really helped!
charles
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Gregor Hutton
Member
Posts: 274
Re: Our first story-game - 3:16 Actual Play
«
Reply #7 on:
March 18, 2009, 11:34:50 AM »
Thanks for posting Rune. I'm glad you had a good time playing.
Lasting Wounds is a good Ability to put up a tough planet (though any planet needs good rolls for the GM to be really tough). In some ways, though, meeting it earlier in a campaign is a good turn for the players. Later on a campaign it can be a deadly ability, especially if the PCs are short of Flashbacks and there are more than 4 encounters on the planet.
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BoxNinja
--
3:16 Carnage Amongst The Stars
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Gaming
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