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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [Solar System] Witchiness and crunch  (Read 537 times)
Paul T
Member

Posts: 369


« on: March 27, 2009, 01:30:50 PM »

I'm running a Solar System game in a fantasy setting that's not the Shadow of Yesterday. It's much, much closer to Dark Ages/medieval Europe, but with a touch of that weird/strange, twisted color you get in TSoY.

There's definitely no out-and-out magic or supernatural stuff, however.

There's a character who is kind of a voodoo witch--an old, one-eyed woman people come to for advice, well-respected by her people, but belonging to a group of people that are considered to be almost less than human.

She's also got a son (their relationship is a secret), who is kind of a boring administrative type in society at large.

Anyone had some neat ideas for Secrets or Abilities I can use for these NPCs? I'd like them to be creepy and borderline supernatural, but without ever being *provably* so...
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oliof
Member

Posts: 449

Harald Wagener - Zurich, Switzerland


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« Reply #1 on: March 27, 2009, 04:32:03 PM »

Maybe parts of Sydney Freedbergs Religion or James Nostacks Witchcraft ideas are helpful.
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Paul T
Member

Posts: 369


« Reply #2 on: March 28, 2009, 08:19:57 AM »

Those are interesting, thanks!
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