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[Solar System] Witchiness and crunch
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Topic: [Solar System] Witchiness and crunch (Read 537 times)
Paul T
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Posts: 369
[Solar System] Witchiness and crunch
«
on:
March 27, 2009, 01:30:50 PM »
I'm running a Solar System game in a fantasy setting that's not the Shadow of Yesterday. It's much, much closer to Dark Ages/medieval Europe, but with a touch of that weird/strange, twisted color you get in TSoY.
There's definitely no out-and-out magic or supernatural stuff, however.
There's a character who is kind of a voodoo witch--an old, one-eyed woman people come to for advice, well-respected by her people, but belonging to a group of people that are considered to be almost less than human.
She's also got a son (their relationship is a secret), who is kind of a boring administrative type in society at large.
Anyone had some neat ideas for Secrets or Abilities I can use for these NPCs? I'd like them to be creepy and borderline supernatural, but without ever being *provably* so...
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oliof
Member
Posts: 449
Harald Wagener - Zurich, Switzerland
Re: [Solar System] Witchiness and crunch
«
Reply #1 on:
March 27, 2009, 04:32:03 PM »
Maybe parts of Sydney Freedbergs
Religion
or James Nostacks
Witchcraft
ideas are helpful.
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Harald Wagener
The Shadow of Yesterday - in german<
Solar System - in german
Paul T
Member
Posts: 369
Re: [Solar System] Witchiness and crunch
«
Reply #2 on:
March 28, 2009, 08:19:57 AM »
Those are interesting, thanks!
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