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The Forge Archives
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First Thoughts
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Questions regarding character advancement
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Topic: Questions regarding character advancement (Read 538 times)
chronoplasm
Member
Posts: 286
Kevin Vito
Questions regarding character advancement
«
on:
April 27, 2009, 02:30:46 PM »
What do you think of games where characters advance at different rates as a balance mechanism?
Let's say that you are playing a game where you are allowed to play as a dragon alongside humans and hobbits and whatnot.
As a dragon, you have great power, but you take a 25% penalty to XP gain, so you level up much more slowly than your friends.
Personally, I don't like the idea.
First off, I think it makes balancing the game more difficult.
Second, I think it's kind of unfun when one person lags behind everybody else in power level.
What are your thoughts on the matter?
What are your thoughts on level caps as a balance for early game power?
Let's say for example that you start out with a character who is initially more powerful than everybody else at level 1, but as it progresses, it reaches a point where it lags behind the other characters in the group.
What are your experiences with mechanics like this?
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jerry
Member
Posts: 98
Re: Questions regarding character advancement
«
Reply #1 on:
April 27, 2009, 04:28:22 PM »
In AD&D, this approach probably reached its apex with the Barbarian in Unearthed Arcana, though even there it made more of a difference at lower levels. Is this for your heartbreaker? Do you have more context for the question? Why are you interested in using a rule fragment you don't personally like?
Jerry
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Jerry
Gods & Monsters
http://www.godsmonsters.com/
Egonblaidd
Member
Posts: 91
Re: Questions regarding character advancement
«
Reply #2 on:
April 27, 2009, 05:10:19 PM »
I think the real question is, what are you looking for in an RPG?
If you want to game, then balance is crucial. The most extreme form of a gamer is the munchkin or min/maxer. They will take every advantage they can get. Think about a game like World of Warcraft. They have, what, 11 million players? Very few are dedicated roleplayers, they are far outnumbered by munchkins. Especially when it comes to player-versus-player combat, balance is in a sense the most important aspect of the game. Nobody wants to play an "underpowered" character, unless they are specifically looking for a challenge, you know, like beating Final Fantasy 1 with an all White Mage group. If there is a benefit to one character over another, there must also be a corresponding penalty. Nobody can be better than anyone else. In practice, this is impossible to achieve, but you can still get pretty close.
If you want to tell a story, then balance, while important because people still don't want to play "weak" characters, is a little less crucial because players are willing to overlook mechanics in favor of story. Dragons should be powerful, hence the game mechanics should represent that. However, good roleplayers will recognize that there are effects beyond those in the rules. As a dragon you won't have an easy time walking around town or doing pretty much any kind of interaction with humans, except killing them. An example of this sort of thing is Tzeentch's curse in WFRP. The gamist looks at the curse chart and says, "If I cast a spell it might make my eyes glow. Ooh, glowing eyes, I'm so afraid." The Narrativist (and Simulationist?) looks at it and says, "Glowing eyes could be very bad if I'm standing in the middle of a group of ignorant peasants." In the same way, while playing a dragon, or a lich, or werewolf, or some similar character, you might be very powerful but there would be disadvantages that go along with it. Not being able to go near human habitations without someone (or everyone) trying to kill you is a pretty serious handicap.
The conclusion? Well, dragons are supposed to be strong, so weak dragons would be pretty lame. Either they shouldn't be playable or they should far outclass human characters, but with any of the disadvantages that come with being a dragon.
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Phillip Lloyd
<><
chronoplasm
Member
Posts: 286
Kevin Vito
Re: Questions regarding character advancement
«
Reply #3 on:
April 27, 2009, 06:44:57 PM »
Yeah, this is for the OD&D supplement I've been thinking about doing.
Level restrictions and progression rates are a couple of the things I don't like about the system, but I understand that a lot of other fans of the game do like it and expect it. Perhaps if I put this book out, it could include a couple variations of the dragon both for people who want to use different level-up rules and for people who don't.
Slower level progression could be one drawback for dragons for people who want to use such a rule, but I have other ideas to balance them too.
First off, dragons start out as babies at level 1.
Like baby birds, dragons must learn to fly with age. In the earlier levels your dragon is incapable of flight, but it gets better with levels.
Your dragon also grows with age. At level 1 a baby dragon can squeeze through human-sized doors, but takes a penalty when doing so. Larger sized dragons may have to create their own doors and tunnels if they intend to aid in dungeon crawls.
I want to provide rules for using races, including the dragon, without class/race restictions, but for people who chose not to use such rules the dragon may be restricted to a 'Beast' class.
Other than that I'm not sure.
I only want to do this because Men & Magic suggested the possibility of playing as a dragon but didn't really provide any examples of how such a thing could be done.
I mean... I like that the old books encourage houserules and creativity and all, its just that I would have liked to see more advice on how this could be accomplished.
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chance.thirteen
Member
Posts: 210
Re: Questions regarding character advancement
«
Reply #4 on:
April 28, 2009, 09:25:37 AM »
One idea I saw for D&D was that stronger races cost a few levels, eg +2 levels for character creation, BUT later on there was a final XP cost difference that could be paid, and end that. This makes sense in a level based game with levels giving you ever larger gains and needing ever larger xps.
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JoyWriter
Member
Posts: 469
also known as Josh W
Re: Questions regarding character advancement
«
Reply #5 on:
April 28, 2009, 05:19:34 PM »
I can see two problems with the levelling speed idea; 1 is that it's pig ugly trying to start a campaign with mid career characters, because you can't just say "level 5 characters". You can say "15000xp characters", but then everyone needs to get their calculators out. It hinders you picking a "teir" of play, as games like unknown armies and now 4e do pretty well.
The other problem has been ranted about elsewhere, which is someone will always be losing out, either the dragon at high levels or the other characters everywhere else. Now this kind of trade-off has been pretty common in rpgs, either on purpose or by accident, so you may be cool with it, but it is impossible to balance those times when the campaign length is unknown.
It's annoying to me because I wanted to build a semi-freeform-char-gen game that allows various races, and I just couldn't work out how to do races with big natural advantages, except to give up balance and make them better! Ironically, the way my system is constructed put exactly the penalty you have described on such characters, and it just popped out of there like it or not! I've come to see this problem very similarly to Egonblaidd.
If your doing an OD&D suppliment, and it's not AD&D, I wouldn't put in that fuss, especially if you don't like it!
In a D&D game we played I combined the level adjustment rules with the npc rules, balanced as if they were of PC-class power, which basically played like your idea. Loads of people have done this, not least WotC themselves, you can probably find quite a bit of stuff on their forums!
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whiteknife
Member
Posts: 118
Re: Questions regarding character advancement
«
Reply #6 on:
April 28, 2009, 08:27:00 PM »
I seriously doubt screwing with the level progression is the right answer. I'd think other forms of limits, such as the aforementioned social problems, or just having a weaker dragon who's still feared would be better solutions.
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LandonSuffered
Member
Posts: 92
Re: Questions regarding character advancement
«
Reply #7 on:
April 29, 2009, 11:42:22 AM »
u][b]OD&D[/b][/u] and [u][b]AD&D[/b] are the only games I can think of, off-hand that had
BOTH
level caps and advancement rates as factors in game balance (
Palladium <
AD&D<
a particular game world
.
For example:<
BETTER
and can achieve a
HIGHER LEVEL<
ONE <
OD&D<
Pandius Vault
for examples) it makes balancing a bit tricky, although not impossible.
With specific regard to dragons: <
Riftslittle rate of return
OD&D
[/u] and
AD&D
are the only games I can think of, off-hand that had
BOTH
level caps and advancement rates as factors in game balance (
Palladium <
AD&D<
a particular game world
.
For example:<
BETTER
and can achieve a
HIGHER LEVEL<
ONE <
OD&D<
Pandius Vault
for examples) it makes balancing a bit tricky, although not impossible.
With specific regard to dragons: <
Riftslittle rate of return
Logged
Jonathan
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