The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 03:53:01 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Actual Play
Static vs. Dynamic Setting
Pages: [
1
]
« previous
next »
Author
Topic: Static vs. Dynamic Setting (Read 860 times)
lumpley
Administrator
Member
Posts: 3453
Static vs. Dynamic Setting
«
on:
July 22, 2002, 09:12:51 AM »
Meguey's and Emily's and my Ars Magica game is setting-intensive. 180 named characters or so, twenty covenants (A covenant is a house of wizards, like a monastery), a history of 40 game years and 12 real ones, the work of fifteen or sixteen players all told. Our current game is going on three years old and we've put a lot of time and work into the situation of the local tribunal. Covenants in hard-negotiated balance, old oppositions, alliances, affairs, history, blood and sex and death and the whole bit.
In my experience, this kind of stuff has enertia. We've put 20 hours (say) into Kivont Karddal, our nearest neighbor covenant. It's an investment. We want it to last and have staying power, to pay off, right? In the big fat Exploration of Situation, it's a fixture. It's got creative mass.
So but then we played two and a half little sessions of by-gum Narrativism. What's it like to found a covenant? is gone, pretty much, and now it's all about What will we do to protect our family? Which is way cool, but my observation is that suddenly and unexpectedly the value of the setting changed. It's like we set all that imaginary mass in motion. Kivont Karddal went in ten minutes from being a fixture to being a force. We burned it down (we the players, not our characters) and scattered its inhabitants, some of whom are going to come crashing into our characters. We destabilized the whole tribunal, casually, like it was no thing. It was cool and strange.
Four weeks ago, burning Kivot Karddal down would've meant debate, deliberation, careful consideration, how does the rest of the tribunal respond and what would happen? We never woulda done it. Now suddenly it's worthless as a static fixture, it only matters if it's in explosive motion. Aimed at us.
That's all. I was surprised.
-Vincent
Logged
Ron Edwards
Global Moderator
Member
Posts: 16490
Static vs. Dynamic Setting
«
Reply #1 on:
July 22, 2002, 09:24:35 AM »
Hi Vincent,
Well, my basic reaction is, Cool! But I decided to parse out some independent elements of Setting that people often confound into one thing. I'm not asking these of you regarding the Ars Magica setting, just laying them out a bit so we can have a shared vocabulary.
1) Stability - how much is it changing, or, can it change? And is the change mainly a GM thing (ie the procedure of the war in Glorantha) or a player-thing?
2) Detail - pretty straightforward, although I distinguish between detail on paper vs. detail in-play, as well as between pre-developed detail vs. improvisational detail (which isn't quite the same as the first comparison). And now that I think of it, the source of detail (GM/player) is also worth considering.
3) Significance - this is pretty much what you peg as having setting be a "force" or not. I want very much to emphasize that this issue is not the same as #1 - the setting can be a force without changing much, it can change wildly without being much of a force, and so on.
4) Extent - how much of "the world" is literally setting for play, in a given instance? Also, another variable in this category is, does play go any distance toward creating more setting?
Best.
Ron
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum