*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 11:01:53 AM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: [Mythweaver: Reckoning] Vault of the Goblin  (Read 558 times)
Michael Desing
Member

Posts: 22


« on: May 20, 2009, 08:01:30 AM »

b]Character Creation

Step One: Concept<Starting Traits<Favored Traits

Golovan selects MGT (for damage); Teverik selects WIL (for spells); Xira selects DEX (for missile combat).

Perks<Talents<Gear<Health<Golovan Battlebringer
Bloodstone Troll Myrmidon 1 (D6)
DEX 4; MGT 6; PWS 5; STA 5
ASP 0; INT 2; REA 1; WIL 3
Armor 1; Health 9
Attacks: spiked mace +2 (+4 total damage; delay 10)
Abilities: apprentice melee; smith (+1); regenerate RM health per round; favored trait MGT; frenzy perk

Teverik Thundershield

Unshackled Dwarf Vindicator 1 (D6)
DEX 2; MGT 3; PWS 4; STA 6
ASP 1; INT 3; REA 2; WIL 5
Armor 1; Health 12
Attacks: club +1 (+2 total damage; delay 10) or spell (D6+1 damage, recover half of this in health)
Abilities: apprentice armor; apprentice storm magic; +RM to health rolls; favored trait WIL; toughness perk

Xira Vesperian
Dusk Elf Savant 1 (D6)
DEX 7; MGT 2; PWS 4; STA 3
ASP 0; INT 4; REA 3; WIL 3
Armor 1; Health 7
Attacks: short bow +2 (+2 total damage; delay 9; range 4)
Abilities: apprentice missile; apprentice stealth (+2 total); +RM to stealth; favored trait DEX; improved range perk

My heroes are now ready for battle!
Character Creation

Step One: ConceStarting Traits<Favored Traits

Golovan selects MGT (for damage); Teverik selects WIL (for spells); Xira selects DEX (for missile combat).

Perks<Talents<Gear<Health<Golovan Battlebringer
Bloodstone Troll Myrmidon 1 (D6)
DEX 4; MGT 6; PWS 5; STA 5
ASP 0; INT 2; REA 1; WIL 3
Armor 1; Health 9
Attacks: spiked mace +2 (+4 total damage; delay 10)
Abilities: apprentice melee; smith (+1); regenerate RM health per round; favored trait MGT; frenzy perk

Teverik Thundershield

Unshackled Dwarf Vindicator 1 (D6)
DEX 2; MGT 3; PWS 4; STA 6
ASP 1; INT 3; REA 2; WIL 5
Armor 1; Health 12
Attacks: club +1 (+2 total damage; delay 10) or spell (D6+1 damage, recover half of this in health)
Abilities: apprentice armor; apprentice storm magic; +RM to health rolls; favored trait WIL; toughness perk

Xira Vesperian
Dusk Elf Savant 1 (D6)
DEX 7; MGT 2; PWS 4; STA 3
ASP 0; INT 4; REA 3; WIL 3
Armor 1; Health 7
Attacks: short bow +2 (+2 total damage; delay 9; range 4)
Abilities: apprentice missile; apprentice stealth (+2 total); +RM to stealth; favored trait DEX; improved range perk

My heroes are now ready for battle!
Logged
Michael Desing
Member

Posts: 22


« Reply #1 on: May 29, 2009, 05:32:18 PM »

/b]



Game Notes<
Analysis


Game Notes<
Analysis<

Game Notes<
Analysis


Game Notes<
Analysis
Logged
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!