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The Forge Archives
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Playtesting
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How do you formalize feedback from playtesting?
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Topic: How do you formalize feedback from playtesting? (Read 799 times)
jp_miller
Member
Posts: 35
How do you formalize feedback from playtesting?
«
on:
May 23, 2009, 05:14:34 PM »
Hi all,
I'm preparing a game for playtesting and was just wondering how you manage your feedback.
So the scenario is you playtest it yourself with a few friends (great, instant feedback), and you also send it to to others you don't know so well to try out with their groups. How do you ask for feedback from the later?
- Do you give them a form with a bunch of questions on it? If so, can you show me some examples
- Are you more informal and simply ask "So, wadya think?"
It seems to me it might be most productive to send them a questionnaire but I wonder if this might be too formal.
How do you ask for feedback from your playtesting, and what has worked the best for you?
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David Berg
Member
Posts: 612
Re: How do you formalize feedback from playtesting?
«
Reply #1 on:
May 29, 2009, 01:54:21 AM »
Hi J.P.,
I asked Luke Crane, a guy who's published several games, a similar question. I'll summarize his response:
Be polite but insistent, and try bribery. If you are serious about developing your game, you want playtesters to give you feedback you can use. Be upfront with them about that. Playtesters should be prepared for the potential of un-fun gaming, knowing that they get to have fun throwing their opinions at you and your creation afterwards. If that's not enough, maybe buy them beer or something.
As for what feedback you can use, it depends on where you are in your process, but "what parts got ignored or didn't work?" is always valuable. (I'm assuming you wouldn't ask an outside group to playtest something you
know
is broken or irrelevant...) If your game has many pieces, and you want your playtesters to use a specific piece, then tell them that (e.g. "make sure you runa combat, guys!").
Alas, that's all I have to offer. Hopefully others will chime in. A playtest report form is a great idea, and I'd bet someone somewhere has made one...
Ps,
-David
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here's my blog
, discussing Delve, my game in development
jp_miller
Member
Posts: 35
Re: How do you formalize feedback from playtesting?
«
Reply #2 on:
May 29, 2009, 03:55:27 AM »
Hey thanks, great advice.
Quote
Playtesters should be prepared for the potential of un-fun gaming, knowing that they get to have fun throwing their opinions at you and your creation afterwards.
I think that's a great swaying point to be made to playtesters.
I might try a simple form with questions like:
How many players played in your group?
How many sessions did you run?
How long were each game session?
Does your group want to play this game longer?
Then specific stuff like:
What parts got ignored or didn't work?
What did you like the most?
What did you like the least?
etc.
It's just that the last thing I want, and fear, is my playtesters emailing me back saying stuff like, "Yeah, it was Ok" or something just as uninformative.
Thanks for the tips.
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Lance D. Allen
Member
Posts: 1962
Re: How do you formalize feedback from playtesting?
«
Reply #3 on:
May 29, 2009, 11:06:28 AM »
JP Miller,
Try that. It seems like a sound plan.
Also, if you try it, let us know how it works. I'm interested in hearing the results of a playtesting questionnaire.
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~Lance Allen
Wolves Den Publishing
Eternally Incipient Publisher of Mage Blade, ReCoil and Rats in the Walls
jp_miller
Member
Posts: 35
Re: How do you formalize feedback from playtesting?
«
Reply #4 on:
May 29, 2009, 10:41:33 PM »
Quote
Also, if you try it, let us know how it works. I'm interested in hearing the results of a playtesting questionnaire.
I'll keep you posted!
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Vordark
Member
Posts: 58
Re: How do you formalize feedback from playtesting?
«
Reply #5 on:
June 01, 2009, 05:55:06 PM »
I keep a changelog (in broad strokes) of what I have edited or altered since the previous revision of my rules. When I do testing, or ask others to do testing, I put the list front and center and use it as a kind of checklist.
You could do something similar. Just make a note of what you've changed or "fixed" since the last time you play-tested and simply ask people to focus on those bits. I've found this usually gets me exactly the kind of feedback I want.
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jp_miller
Member
Posts: 35
Re: How do you formalize feedback from playtesting?
«
Reply #6 on:
June 01, 2009, 09:28:33 PM »
Cool. I'll incorporate that.
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