The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 09:38:27 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Publishing
Word-of-Mouth Incentive Plan
Pages: [
1
]
« previous
next »
Author
Topic: Word-of-Mouth Incentive Plan (Read 549 times)
Vulpinoid
Member
Posts: 803
Kitsune Trickster
Word-of-Mouth Incentive Plan
«
on:
May 27, 2009, 10:40:56 PM »
I've just picked up some work with one of the companies that produces customer loyalty cards. The kind where you earn points for your purchases and once you earn enough points, you can spend them on product discounts or exclusive items.
I've seen a couple of gaming related companies do something similar, but most of these companies are in the field of miniatures or CCGs where players typically lay out huge amounts of cash on an ongoing basis to stay competitive "in the game".
This really doesn't work well for most indie RPG publishers, because we just don't have the time to release a sourcebook every month...besides, the field seems to be heading toward a minimalist aesthetic at the moment (according to numerous threads over on Story games).
So I'm thinking of turning the concept on it's head, a bit of an inverse loyalty program.
The theory is simple, I offer a redemption card with every purchase of a book or product from my website (two or more redemption cards for purchases over a certain value). The redemption cards are each worth a nominal value ($2?) and are tracked with serial numbers which are recorded on a spreadsheet.
Here's the twist, the player who gained the redemption card through the purchase cannot claim the value of the card. They must give it to someone else, and in turn tell other people about the gaming products the card is associated with. There would be nothing to stop the new potential customer from visiting the store, spending money then giving the original customer their redemption card(s).
I'm hoping that this sort of plan could be used to heighten word of mouth, and might even be viable for a group of allied companies/designers who want to spread the gospel of their games.
The concept I've got in my mind seems pretty solid, but I'm sharing it to see if anyone can find some gaping holes in the idea.
V
Logged
A.K.A. Michael Wenman
Vulpinoid Studios
The Eighth Sea now available for as a
pdf for $1
.
Graham W
Member
Posts: 437
Re: Word-of-Mouth Incentive Plan
«
Reply #1 on:
May 28, 2009, 05:32:44 AM »
There's a company called Graze.com, which produces boxes of healthy snack food. Every customer gets a code, which can be used by
another
customer to get a free box of food. (They sign up for a schedule of boxes, the first one of which is free). When they do so, the
original
customer gets a discount.
If you're in the UK, you can try this out, by going to
Graze
and entering the code 8YP8LPB. You'll get a free box of food and I'll get a discount on my next box. That's how it works.
It's very effective. The codes get Twittered, Livejournalled and Facebooked around, and there's an incentive for people to do so, because they get discounts off their food.
So, I think your idea is great, and would be even better if you offered an incentive for the original customer to give the discount to someone else.
Also, I
really
want Indie Press Revolution, or someone similar, to implement something like this. Give a discount code, when someone buys a book, which someone else can use to get a discount: and that, when it's used, gives the original person discount vouchers to use. That'd be great.
Graham
Logged
Eero Tuovinen
Acts of Evil Playtesters
Member
Posts: 2591
Re: Word-of-Mouth Incentive Plan
«
Reply #2 on:
May 29, 2009, 03:23:06 AM »
This is a strong idea, I like it. As word of mouth is the strongest sales method for these games anyway, it makes sense to invest your marketing budget on that.
Logged
Blogging at
Game Design is about Structure
.
Publishing
Zombie Cinema
and
Solar System
at
Arkenstone Publishing
.
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum