*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
July 29, 2014, 06:57:44 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 76 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Firewalling the Fiction [The Hellenes/Mask of the Emperor]  (Read 435 times)
Abkajud
Member

Posts: 188


« on: June 11, 2009, 11:01:51 AM »

I've noticed that in most games I've played, you consult with Fortune once (one roll of the dice, one card drawn, etc.) and then return to narration. For example, I roll to kill my opponent, he rolls in response, and then back to narration with the dice results in mind.

I'm wondering - are there any games anyone can think of that have a series of rolls, etc., occur before going back to the fiction? A flurry of dice-rolling, and then narration, for example, as my foe and I charge up and down the floor in our duel, possibly with each subsequent dice roll building off the results of the first, and at the end, we get a great big mass of information to use while we narrate. Anyone know of a game like that?

The reason I ask is that I've taken a shine to Vincent's clouds-and-dice analogy, and it rings true for the current version of Mask of the Emperor - it's possible to roll quite a bit of dice without ever taking any information from the "cloud"/the fiction, only taking info from the dice, and that does feel kind of "firewalled" or limiting, like dice-mode and talkie-mode are two very distinct, discrete play modes; this is not a pleasant thing to experience. I think I've found a way to correct the problem, but now I'm wondering if there needs to be sort of a 1:1 ratio of dice-narrative-dice during a Point of Contact with the mechanics, or if that's just how it's usually done.

Thanks, all!
Logged

Mask of the Emperor rules, admittedly a work in progress - http://abbysgamerbasement.blogspot.com/
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!