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Author Topic: Gods of War: Blowing Things All to Hell  (Read 467 times)
Jake Norwood
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« on: July 24, 2002, 12:12:37 PM »

I've got the basic resolution mechanics to Gods of War: Blowing Things All to Hell worked out and on my site at http://www.theriddleofsteel.com/otherstuff/GodsOfWar.htm
take a look. Note that as I add to it the things talked about in various threads concerning this project will be added.

Jake
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"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
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Mike Holmes
Acts of Evil Playtesters
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« Reply #1 on: July 24, 2002, 12:43:16 PM »

I assume it is the GM who assigns grit? How much should he be giving out? Or is it a matter of taste? Will it depend a lot on how CharGen turns out?

What happens if your vices reduce your dice below one?

Mike
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Jake Norwood
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« Reply #2 on: July 24, 2002, 12:48:34 PM »

Quote from: Mike Holmes
I assume it is the GM who assigns grit? How much should he be giving out? Or is it a matter of taste? Will it depend a lot on how CharGen turns out?

What happens if your vices reduce your dice below one?

Mike


Grit will come from CharGen and in-play actions. There will be ranges for that, which is next up on my to-write list.

Vices prevent the use of Grit, not the standard die everyone gets.

Note also that the point isn't to get a "fair chance," but rather to unleash hell accross the game table.

Jake
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"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
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Mike Holmes
Acts of Evil Playtesters
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Posts: 10459


« Reply #3 on: July 24, 2002, 01:00:53 PM »

Just for kicks, here's the chances of getting a particular result (left column) with a particular number of dice (across top).

Code:
   Dice
Res 1        2       3       4       5       6
1   10.00%   1.00%   0.10%   0.01%   0.00%   0.00%
2   10.00%   3.00%   0.70%   0.15%   0.03%   0.01%
3   10.00%   5.00%   1.90%   0.65%   0.21%   0.07%
4   10.00%   7.00%   3.70%   1.75%   0.78%   0.34%
5   10.00%   9.00%   6.10%   3.69%   2.10%   1.15%
6   10.00%  11.00%   9.10%   6.71%   4.65%   3.10%
7   10.00%  13.00%  12.70%  11.05%   9.03%   7.10%
8   10.00%  15.00%  16.90%  16.95%  15.96%  14.45%
9   10.00%  17.00%  21.70%  24.65%  26.28%  26.93%
10  10.00%  19.00%  27.10%  34.39%  40.95%  46.86%


Mike
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Jake Norwood
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« Reply #4 on: July 24, 2002, 01:05:59 PM »

Man, you statisticians amaze me...

Anyway, a buddy of mine and I have been playing with Thwarting mechanics, and it's a lot of fun (which is the point). It's also--predictably--chaotic, which is good. I'll have more mechanics in specific contests worked out. The cool thing about thwarting is that it works for anything that you want to screw up. Kinda cool.

Jake
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