The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 01:44:31 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
First Thoughts
(Moderator:
Ron Edwards
)
Narrative control with dice?
Pages: [
1
]
« previous
next »
Author
Topic: Narrative control with dice? (Read 562 times)
dmkdesigns
Member
Posts: 35
Narrative control with dice?
«
on:
August 24, 2009, 02:39:42 PM »
I'm curious to know what games out there have narrative control determined via dice?
For example if you roll a d12 and
1-6 give control to the GM,
7-9 to the group (Players other than those controlling the PCs involved),
10-12 Player(s) of the PC involved
Logged
Vulpinoid
Member
Posts: 803
Kitsune Trickster
Re: Narrative control with dice?
«
Reply #1 on:
August 24, 2009, 04:44:43 PM »
I used this in my game
Rajah Spiny Rat
, and now that I know the rough concept works, I've been expanding on the concept in Quincunx.
My system basically revolves around a d6, and sets set the framing for a scene.
Roll of 3 or under are fails in the system and rolls of 4 or higher are successes, so I maintain this by rolling a die at the beginning of every scene. If you roll 4 or over, you get to test a specific attribute of your character that will impose a moral dilemma within the scene. If you roll 3 or under, one of the players to either side of you gets to pick one of your attributes to test.
If you roll an odd number on the die, the player to the left gets to incorporate this moral dilemma into the scene, if you roll even, the player to your right gets to do this.
So basically...
1 = The player to your left picks a character aspect and incorporates it into the scene.
2 = The player to your right picks a character aspect and incorporates it into the scene.
3 = The player to your left picks a character aspect and incorporates it into the scene.
4 = You pick a character aspect, but the player to your right incorporates it into the scene.
5 = You pick a character aspect, but the player to your left incorporates it into the scene.
6 = You pick a character aspect, but the player to your right incorporates it into the scene.
This gives players a vested interest in learning about one anothers characters, and decided what sorts of things might be important to one another based on the unfolding narrative.
It seems to have worked in the playtests so far.
V
Logged
A.K.A. Michael Wenman
Vulpinoid Studios
The Eighth Sea now available for as a
pdf for $1
.
dmkdesigns
Member
Posts: 35
Re: Narrative control with dice?
«
Reply #2 on:
August 24, 2009, 06:13:23 PM »
Quote from: Vulpinoid on August 24, 2009, 04:44:43 PM
I used this in my game
Rajah Spiny Rat
, and now that I know the rough concept works, I've been expanding on the concept in Quincunx.
My system basically revolves around a d6, and sets set the framing for a scene.
Roll of 3 or under are fails in the system and rolls of 4 or higher are successes, so I maintain this by rolling a die at the beginning of every scene. If you roll 4 or over, you get to test a specific attribute of your character that will impose a moral dilemma within the scene. If you roll 3 or under, one of the players to either side of you gets to pick one of your attributes to test.
If you roll an odd number on the die, the player to the left gets to incorporate this moral dilemma into the scene, if you roll even, the player to your right gets to do this.
So basically...
1 = The player to your left picks a character aspect and incorporates it into the scene.
2 = The player to your right picks a character aspect and incorporates it into the scene.
3 = The player to your left picks a character aspect and incorporates it into the scene.
4 = You pick a character aspect, but the player to your right incorporates it into the scene.
5 = You pick a character aspect, but the player to your left incorporates it into the scene.
6 = You pick a character aspect, but the player to your right incorporates it into the scene.
This gives players a vested interest in learning about one anothers characters, and decided what sorts of things might be important to one another based on the unfolding narrative.
It seems to have worked in the playtests so far.
V
Intriguing. This sounds like a GM-less game. Does this mechanic of your influence who sits next to whom at your game sessions? For example, do the players rearrange their seating depending on who they want to have narrate for them or who they want to narrate for?
-David-
Logged
Vulpinoid
Member
Posts: 803
Kitsune Trickster
Re: Narrative control with dice?
«
Reply #3 on:
August 24, 2009, 06:46:57 PM »
This could quite easily develop, but I haven't encoded anything into the system for changing the arrangements of seating. Interesting notion though.
The game isn't GM-less, but this was a deliberate attempt to help spread the GM's duties around the table. I could certainly see how the right group could push it to a completely GM-less model.
Basic scene set up is...
1. Player declares basic intentions based on the events of the current narrative and their location on a map (including how much they are willing to put at stake in this scene).
2. GM rolls some dice, one of which determines the base difficulty of the scene.
3. Player rolls a die to see what moral dilemma they will face (as indicated above).
4. Player to left or right incorporates this moral dilemma into the scene or indicates a trigger point for when the moral dilemma will be raised during the scene.
5. Scene begins, with GM and player taking turns describing the events that occur (any other players involved in the scene may also declare actions; but since they aren't the focus of the scene, they won't face moral dilemmas).
Since each scene is intently focused on a single character and other simply act as support roles during scenes, the mechanism was specifically designed to help other players get more involved in the narrative while it "isn't their turn".
V
Logged
A.K.A. Michael Wenman
Vulpinoid Studios
The Eighth Sea now available for as a
pdf for $1
.
Noclue
Member
Posts: 304
Re: Narrative control with dice?
«
Reply #4 on:
August 24, 2009, 08:54:17 PM »
I think you should look up Vincent Baker's
Otherkind]http://storygames.pbworks.com/f/otherkind.pdf]Otherkind
Logged
James R.
Vulpinoid
Member
Posts: 803
Kitsune Trickster
Re: Narrative control with dice?
«
Reply #5 on:
August 24, 2009, 09:37:26 PM »
If I were to expand out the "Step 2" mentioned above, it has some fairly strong influences from the 'Otherkind' dice mechanism.
But yes, I agree that the 'otherkind' mechanism is another really nice way to get the dice to help inform the narrative.
V
Logged
A.K.A. Michael Wenman
Vulpinoid Studios
The Eighth Sea now available for as a
pdf for $1
.
maddman
Registree
Posts: 2
Re: Narrative control with dice?
«
Reply #6 on:
August 26, 2009, 11:50:25 AM »
InSpectres is an example of this kind of game. When characters roll their 'skills', rather than doing a single task, it means they get to narrate the scene.
Logged
Moreno R.
Member
Posts: 389
Re: Narrative control with dice?
«
Reply #7 on:
August 26, 2009, 01:10:27 PM »
Quote from: maddman on August 26, 2009, 11:50:25 AM
InSpectres is an example of this kind of game. When characters roll their 'skills', rather than doing a single task, it means they get to narrate the scene.
Not exactly. In Inspectres you get to narrate the scene, but you have to narrate something positive for your character, so the dice don't give you total "narrative control".
I think that Octane does, though. For the difference between these two approaches (having partial narrative control and having total narrative contro in a conch-shell way) you should read the
review of Octane
on this site.
Logged
Ciao,
Moreno.
(Excuse my errors, English is not my native language. I'm Italian.)
Charlie Gilb
Member
Posts: 42
Re: Narrative control with dice?
«
Reply #8 on:
August 26, 2009, 01:39:50 PM »
Another game where narrative control is determined by dice is John Wick's
Houses of the Blooded
.
You bid an amount of dice on each roll to determine additional facts you can establish in certain scenes, and your roll determines who gets to narrate the success of failure of your characters actions.
The pdf is available on IPR for $5.
http://www.housesoftheblooded.com/
http://www.indiepressrevolution.com/xcart/product.php?productid=16617&cat=0&hotseller
Logged
my RPG blog-
http://charliegilb.wordpress.com
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum