The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 09:36:57 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Publishing
Cover Color and Texture
Pages: [
1
]
« previous
next »
Author
Topic: Cover Color and Texture (Read 606 times)
Seamus
Member
Posts: 106
Cover Color and Texture
«
on:
October 23, 2009, 08:58:07 AM »
Is there an easy way to make covers backgrounds that are more textured and softer in tone than the default color swatches? My art looks great, but the backgrounds could use a little work. Is it possible, for example, to put fabric in my scanner and then apply that as a background?
Logged
Bedrock Games
President
BEDROCK GAMES
David Artman
Member
Posts: 570
Designer & Producer
Re: Cover Color and Texture
«
Reply #1 on:
October 23, 2009, 10:35:17 AM »
You could certainly scan fabric (or cardboard, or paper, or...).
but why not play around with texture filters? There's a TON of ways to run filters (effects) over a solid color layer (i.e. behind the main artwork layer(s)) to simulate everything from dust and speckles to craquelure and tiles. Open a new image (200 x 200--no need to kill your CPU) in GIMP or Photoshop and Select All and start playing with the texturing filters and effects. Randomly splatter on some small black dots and play with embossing effects.
The sky's the limit, when it comes to texture play. There's whole articles written on Gamasutra about how to make textures (and texture tiles), from photos to digitization to special plug-ins (mainly to proper tile a texture that is too small for the area being covered).
And there's always just searching stock art galleries (or even Google images) for textures that tile well, to apply to a layer (probably with the Fill tool or by using the texture as a brush).
Hope this helps to get you started on your research and play;
David
Logged
Designer -
GLASS
,
Icehouse Games
Editor -
Perfect
,
Passages
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum