Forum changes: Editing of posts has been turned off until further notice.
Started by uchimatamaster, December 06, 2009, 08:59:54 PM
Quote from: uchimatamaster on December 06, 2009, 10:13:49 PMHow long does it take to resolve one strike? Since the average strike in my studies and tests (I've got a few buddies and myself who are in the martial arts) is around 2.4 seconds...
Quote from: greyorm on December 08, 2009, 03:24:49 AMI apologize for being unclear: I meant how long do the mechanics of a strike take the players to resolve, not "how long is a round".That is, if I'm sitting at your table playing your game and my character throws a punch, how long does it take the people at the table to determine what happens? How many choices do we make, how many dice do we roll, how long do the calculations take and what is involved in them (addition, subtraction, long division, algorithmic charts, etc)? For combat between two people? For combats between multiple opponents?
Quote from: chance.thirteen on December 08, 2009, 04:34:56 AMDid you plan on an unequal rate of actions? I currently, when thinking about playable realism, think it should all be equal turns, with traits like "very fast" giving an edge, but not more actions. For instance a very fast person might be harder to parry, or might recover from an off balance position faster. Likewise, speed is related to fatigue, so perhaps unlike a skill bonus a speed based bonus could be reduced over time.
Quote from: chance.thirteen on December 09, 2009, 05:37:43 AMEh, I just thought fatigue was a major consideration in fighting. I certainly got tired in longer fencing matches, and I see it happening in boxing. It's not necessary though.