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[Hell for Leather] Blow up the Moon & Bean Sprout Murder!
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Topic: [Hell for Leather] Blow up the Moon & Bean Sprout Murder! (Read 1052 times)
Sebastian K. Hickey
Member
Posts: 141
[Hell for Leather] Blow up the Moon & Bean Sprout Murder!
«
on:
February 21, 2010, 02:18:42 PM »
For this week's
Grind
I'd like to talk a little about the results of a playtest I ran at
Itzacon
last weekend.
What a bunch of creationizers! The two newbies (Alan and Susan of
Conpulsion
fame) dished out superlative brilliance. We got to play space anarchists in a world of moon cities and uber-mines. Think of it as
Hfl: Ecopunk
.
World Building
Setting
: Space, heavy machines (a la Aliens), mining facilities
Adversary
: The Corporation
Gore Threshold
: 5
Connection
: "GreenWar," eco-warriors
Drop-Off/Objective
: Drifting escape pod / Lunar space lift
Checkpoints
: Travel to the Moon, Destroy the mining crater, Get on board the executive Express Lift
Characters
I'm not one to dwell on the characters, but we ended up with some total gold:
<<<<
Gameplay
So much good stuff. How to summarise? Here's how one of the players described it:
Quote
Result
: Very funny. But too easy. For this session I tried experimenting with a larger die size (16mm) instead of the usual 12mm option. It made the game too easy, which was still fun, but with reduced tension. Only in the Finale of the game did we adjust the die size back to normal. And then everyone started dying.
Feedback
1) Change Felonies so they scale with ethical impact (in the current system, killing ten goons has less impact than torturing an old friend). Good call.
2) Scale the number of Checkpoints to the number of players. I considered it, but I'm not happy extending the length of gameplay (no matter how many players there are, right now, the playing time does not change).
3) Punish Failure/Collapse with more Story Pips. Going to test it. Seems like a good idea. I'll discuss why another day.
4) Siege Finale should be the default game. Agreed.
5) Guidelines as to how to scale difficulty based on Wounds. E.g. "If you have 0 Wounds when you reach the 1st Checkpoint Challenge, you should all be using the Expert circle." Good call.
I've got another playtest coming up this Wednesday. I'll test out the first and third suggestions. Awesome.
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Gregor Hutton
Member
Posts: 274
Re: [Hell for Leather] Blow up the Moon & Bean Sprout Murder!
«
Reply #1 on:
February 26, 2010, 10:46:17 AM »
Hey Sebastian
Sounds good. When I next catch up with Alan and Jo (I think Joanne is who you meant by Susan, right?) I'll ask them about it. Alan, in particular, is really good for bouncing systems ideas with (most recently for me when I was on the plane home from Cork), while Jo played the other H4L only a couple of weeks before.
I'm particularly interested in your ongoing attempts with die size, circle radius and all that hoopla. It makes me think of Space Fleet from GW all those years ago and the art of dropping dice into a cardboard box. We got highly skilled at it after a while!
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3:16 Carnage Amongst The Stars
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Sebastian K. Hickey
Member
Posts: 141
Re: [Hell for Leather] Blow up the Moon & Bean Sprout Murder!
«
Reply #2 on:
March 01, 2010, 08:39:13 AM »
Yes, I meant Joanne. Something wrong with my naming-cortex.
As for the hoopla, I think I've got it figured out. The die size is determined by the sturdiness of the playing table (start at 12mm for a solid table, or try 16mm for a wobbly one). User discretion. The circle radius is larger than before (with optional "expert" level). 95mm I think.
This all works assuming you use the "right technique." I'm going to film a "technique" video this week, which I'll pop onto the website in late March/early April. I think you can get very good at the die tossing. You can get good at tossing anything if you do it enough (ooh er!).
I found Alan a deep thinker. He brought me onto the topic of PvP and PvE, and the discomfort that some players have with the former, and how to alleviate it. Very interesting guy, with lots of experience and enthusiasm. It was great to see him free-form with the story. However, I have to say that I thought, on the day, Joanne showed us all up with her crafty, tangential storytelling and imagery. She has such a great handle on delivering cinematic dialogue.
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Hell for Leather:
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Sebastian K. Hickey
Member
Posts: 141
Re: [Hell for Leather] Blow up the Moon & Bean Sprout Murder!
«
Reply #3 on:
March 04, 2010, 06:32:17 PM »
Check out my
1 minute video tutorial
. Ooomph! Sound
AND
vision!
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Hell for Leather:
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