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The Forge Archives
General Forge Forums
Endeavor
(Moderator:
Ron Edwards
)
Rules for the Endeavor forum
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Topic: Rules for the Endeavor forum (Read 35161 times)
Ron Edwards
Global Moderator
Member
Posts: 16490
Rules for the Endeavor forum
«
on:
March 22, 2006, 07:05:22 PM »
Use this forum for two purposes. The first is as a discussion venue for any current RPG design projects, like the
Iron Game Chef
,
24-Hour Game Project
, and the
Game-Game Contest
, as well as announcements for anything of the sort.
The second purpose is to propose and run your own design endeavors, much like I did with the Ronnies in late 2005, and that's how the Iron Game Chef and 24-Hour RPG projects both got started, here at the Forge. There's no reason your idea can't be as good as those, so here's the place to try it out.
Any questions about what this forum is for? Ask them here in this thread, or ask me by private message.
Best, Ron
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Eero Tuovinen
Acts of Evil Playtesters
Member
Posts: 2591
Re: Rules for the Endeavor forum
«
Reply #1 on:
March 23, 2006, 03:55:38 AM »
How do you think this forum relates to the other "practical" forums, especially Conventions? I guess I don't rightly see the difference between that one and this one. Or is this specifically for internet-based stuff, while Conventions should still be used for real-life events?
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Selene Tan
Member
Posts: 167
Re: Rules for the Endeavor forum
«
Reply #2 on:
March 23, 2006, 04:29:33 AM »
I believe "Endeavor" is meant to be design-focused, whereas conventions tend to be play-focused.
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Ron Edwards
Global Moderator
Member
Posts: 16490
Re: Rules for the Endeavor forum
«
Reply #3 on:
March 23, 2006, 06:00:14 AM »
I don't really see the point of your question, Eero. The difference between this forum and Conventions is so vast that I can't even comprehend what vector you must be viewing them from.
Just wait a bit, all right? The threads I'm moving here will demonstrate the purpose very nicely, I think. Geez ... Mr. Jump-Up-and-Object ovah here ...
Best, Ron
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Walt Freitag
Member
Posts: 1039
Re: Rules for the Endeavor forum
«
Reply #4 on:
March 23, 2006, 12:33:29 PM »
Quote from: Ron Edwards on March 22, 2006, 07:05:22 PM
...The second purpose is to propose and run your own design endeavors, much like I did with the Ronnies in late 2005, and that's how the Iron Game Chef and 24-Hour RPG projects both got started, here at the Forge. There's no reason your idea can't be as good as those, so here's the place to try it out.
Past precendent (such as back when Mike Holmes was setting up the first Iron Game Chef competitions) and common sense/courtesy might suggest that the initial "propose" step should be mandatory. Is that indeed the case, or would (for instance) an out of the blue "Best RPG not using the letter 'e' -- deadline next Tuesday -- GO!" thread be OK?
(I have some ideas -- for next fall at the earliest -- that I'd definitely want to first propose and iron out in the forum or privately in any case. But it made me wonder what the expectations are, based on policy and/or etiquette.)
- Walt
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Ron Edwards
Global Moderator
Member
Posts: 16490
Re: Rules for the Endeavor forum
«
Reply #5 on:
March 23, 2006, 12:42:45 PM »
That's a good question, Walt. Generally, I'd rather let the endeavors simply be presented, and people can participate as they see fit, instead of vetting each endeavor proposal as a primary step.
On the other hand, if someone wants to suggest an endeavor and get it hashed out a little before actually starting it, that would be OK too.
So the rule is, you don't
have
to run an endeavor-idea past me first, but if you
want
to suggest one and discuss it before actually doing it, you can.
Best,
Ron
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David "Czar Fnord" Artman
Member
Posts: 246
Re: Rules for the Endeavor forum
«
Reply #6 on:
March 24, 2006, 08:08:39 AM »
OK, so out of curiosity, could someone's Endeavor be a "challenge" to designers to come up with a bunch of settings, using a specific rule system--perhaps a generic one, being designed here on The Forge? ;^)
Or could someone create a "contest" to see who can break a particular rule system--by finding omissions from its options, or by finding overpowered synergies, or by pointing out abashed mechanics?
Or could someone create a "writers symposium" for folks to develop characters that could be used as NPCs (or pre-generated PCs) for a particular setting product?
In short, does the Endeavor forum require/imply that participants are unconstrained--except by "trivial" things like time limits or design ingredients--or can it be used as "component building and testing" for a specific, single, larger project?
Thanks;
David
(P.S. Let us not debate whether anyone would actually
participate
is such obviously designer-serving contests. I'm just wondering if they'd be an offense to the forum purpose.)
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Ron Edwards
Global Moderator
Member
Posts: 16490
Re: Rules for the Endeavor forum
«
Reply #7 on:
March 24, 2006, 08:30:17 AM »
The field is wide open, David. Ben Lehman ran his
Bennies
based simply on identifying the best Actual Play posts during a set period of time. That's pretty out-there, and totally cool.
You're free to propose whatever sort of contest you want concerning role-playing as roughly conceived, and in tune (also roughly) with the Forge as a site. I'm not saying there are no reasonable limits, but at the moment, I have no idea what they are. I'll discover that through experience.
So choose whatever you'd like, and do it. My only advice is to be
entirely up-front
regarding your own purposes in developing any particular contest or other endeavor. If, as you suggest, you're hunting for settings for a game design that you're working on, say so explicitly.
Best,
Ron
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David "Czar Fnord" Artman
Member
Posts: 246
Re: Rules for the Endeavor forum
«
Reply #8 on:
March 24, 2006, 09:27:51 AM »
Cool... good to hear. I think I have a couple of "contest" ideas that I will propose in, oh, a couple of months. When GLASS is at v.1 (beta). :-)
Thank you, as always, for this site!
David
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greyorm
Member
Posts: 2233
My name is Raven.
Re: Rules for the Endeavor forum
«
Reply #9 on:
May 07, 2006, 12:46:00 PM »
Quote from: Ron Edwards on March 22, 2006, 07:05:22 PM
Any questions about what this forum is for? Ask them here in this thread, or ask me by private message.
Ron,
Public query for public consumption: I notice this forum is specifically tagged as being for "endeavors" -- contests, challenges, and similar -- not specifically (or at all) for design. Yet it is being used for "I'm past First Thoughts (and perhaps not yet Playtesting)". Is this OK, or have we as a community been mucking things up and should be doing "here's my design, I have a question/comment about it" type things elsewhere?
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Rev. Ravenscrye Grey Daegmorgan
Wild Hunt Studio
Ron Edwards
Global Moderator
Member
Posts: 16490
Re: Rules for the Endeavor forum
«
Reply #10 on:
May 07, 2006, 03:23:50 PM »
I've decided to take a serious run through this forum in a major, major way over the next week. Expect clarity, feedback, examples, and mentoring, just as I've been doing in Actual Play over the last week or so. After that, I think folks will know exactly what to do.
Best, Ron
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BigElvis
Member
Posts: 48
Re: Rules for the Endeavor forum
«
Reply #11 on:
July 15, 2006, 02:30:44 AM »
It seems to me that the forum is still used for "I am past first thoughts" design.
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Lars
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