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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: At the Center of the Triangle  (Read 1140 times)
Logan
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Posts: 153


« on: July 03, 2001, 10:48:00 AM »

In the Clarifying GNS thread, Pyske (aka Eric) made some good comments about the faq. One particular point got lost in the shuffle. I'll quote him here.

Quote

System does matter. However, I think it is poor form to dismiss unaligned games as badly designed. This is true only if the group desires a given triangle preference. OTOH, in a mixed group, a centrist game provides greater ease of accomodating ALL of the styles in proportion to their representation among the players, AND the preferences for various game tasks to be resolved using different styles. I realize this is likely to be controversial, but maybe a thread about it would be worthwhile.


I agree. The center of the triangle has been sort of an enigma. I had some thoughts about what it means with respect to players, but it's clear that this portion of the model could use more development. With respect to game design, it's been Ron's assertion that the "jack-of-all-trades" approach results in a weak-sauce game. Maybe. Unfortunately, I can't think of a single game that I've played, seen, or or heard about that turns out to be equally G, N, and S at the same time. Eric has an opinion worth considering. What do other people think about this?

Logan
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Ron Edwards
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« Reply #1 on: July 03, 2001, 10:54:00 AM »

M.J. Young and I kicked this idea around a long time ago. I can't speak for him, but my conclusion from that discussion was that a "serves-all" game design ended up being a big salad from which users customized their preferred combinations. In other words, there WASN'T a centrist game design, just a ton of dip-able components.

Now, whether that's a good thing or not is a personal call. I know that I consider it ... at the least, inelegant.

I'm open to all discussion about the matter, though. It may be the case that coherent "centrist" game design is possible, as opposed to confused & contradictory game design (N goals tripping over S ones, for instance). I'm inclined to say "not," but again, all arguments or points are welcome.

Best,
Ron
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jburneko
Member

Posts: 1351


« Reply #2 on: July 03, 2001, 12:39:00 PM »

If you want my honest opinion I think 7th Sea is an excelently designed centerist game.  Specifically, Drama Dice, the interperative nature of the skills and Backgrounds, catter to the Narrativist, (Sorte is an EXCELENT excuse to use relationship maps in your planning).  The detailed skill lists particularly appropriate to the setting and in particular the excelently designed combat system that has seperate mechanics for all the cool swashbuckling moves (parry, lunge, riposte, swinging, leaping, rolling) appeal to the Simulationist. (At least the one who is interested in simulating genre).  And finally 7th Sea has all the balancing mechanics and challegnes that appeal to the Gamist.

I think the key though is that you need a centerist GM.  If your GM is concentrating on just one aspect of a centerist game then those who enjoy the other aspects are going to be left out in the cold.  I think you need a GM who understands the needs and desires of his players and balances those elements both in his planning and in his judgement of the rules.

But that's just my thoughts.

Jesse
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Le Joueur
Member

Posts: 1367


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« Reply #3 on: July 03, 2001, 02:01:00 PM »

quote]
On 2001-07-03 14:48, Logan wrote:
In the Clarifying GNS thread, Pyske (aka Eric) made some good comments about the faq....

Quote

System does matter. However, I think it is poor form to dismiss unaligned games as badly designed...this is likely to be controversial, but maybe a thread about it would be worthwhile.


I agree. The center of the triangle has been sort of an enigma. I had some thoughts about what it means with respect to players, but it's clear that this portion of the model could use more development....

Unfortunately, I can't think of a single game that I've played, seen, or heard about that turns out to be equally G, N, and S at the same time.

What do other people think about this?
consistent<
Quote

System does matter. However, I think it is poor form to dismiss unaligned games as badly designed...this is likely to be controversial, but maybe a thread about it would be worthwhile.


I agree. The center of the triangle has been sort of an enigma. I had some thoughts about what it means with respect to players, but it's clear that this portion of the model could use more development....

Unfortunately, I can't think of a single game that I've played, seen, or heard about that turns out to be equally G, N, and S at the same time.

What do other people think about this?
consistent
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Mytholder
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Posts: 205


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« Reply #4 on: July 04, 2001, 01:35:00 AM »

Dying Earth might qualify. It's clearly intended as a Simulation of Vancian Fiction, but the methods for refreshing point pools and the taglines are story-oriented (and I can recall several bits of GMing advice in it which seemed narrativist). Meanwhile, over at Out of the Box, Ken Hite called the game's emphasis on out-of-character perceptions and forced roleplaying (e.g. when you're Persuaded, you have to go along with it) "gamist".

Robin Laws hates us and wants to kill our brains. First Feng Shui, now this...
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Damocles
Member

Posts: 43


« Reply #5 on: July 04, 2001, 11:38:00 AM »

Quote

On 2001-07-04 05:35, Mytholder wrote:
Dying Earth might qualify. It's clearly intended as a Simulation of Vancian Fiction, but the methods for refreshing point pools and the taglines are story-oriented


I think this is one of those cases where the model breaks down. Is there a meaningful difference between simulating fiction and telling a story of a certain kind? (Sometimes the whole triangle looks to me like one of these Escherian impossible ones) Somehow the criteria for the styles don't seem to apply on the same level. (I find this hard to put into words so bear with me, please, if this sound terribly vague.) If you play Sorcerer and give a cash award (determined by an independent jury) to the best player does it become Gamist?
Sigh. Somehow I can never quite get a handle on this. Never mind. Carry on...
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