Armor Type Bonus Speed Penalty ExamplesNone +0 8 n/a Clothes, RobesLeather +1 8 -1 Leather, Hide, Studded LeatherChain +2 7 -2 Chainmail, Elven ChainScale +3 6 -3 Scale, DragonhidePlate +4 5 -4 Heavy Plate, Half Plate & ChainShield +1 n/a -1 Round Shield, Kite Shield
Weapon Damage Range TraitsImprovised 1d4 5 NoneLight 1d6 10 Balanced - May be used in either handHeavy 1d8 15 Versatile - Attacker gains a +1 item bonus to damage while wielded in two handsGreat 1d10 20 Brutal - Attacker re-rolls any 1's on damage dieSuperior 1d12 25 Masterwork - Attacker gains a +1 item bonus to attack rolls
Implement Damage Range Benefit/DrawbackWood 1d4 20 Basic implements currently do not Bone 1d6 15 provide any additional benefits or Iron 1d8 10 drawbacks.Silver 1d10 5
Type FormulaArmor 10 + Armor + ShieldEndure 10 + Strength or StaminaEvade 10 + Agility or Intellect + ShieldResist 10 + Spirit or BravadoHit Points 20 + BrawnVitality 4 + Stamina
Condition EffectBlind Target suffers a -4 penalty to all attack rolls, -2 penalty to defenses, no LOSBloodied Target has less than half their maximum hit points remainingConcealed Target gains a +2 cover bonus to all defensesCorrupted Target only gains half the benefit of healing and gains Vulnerable Shadow 5Dazed Target loses one action and suffers a -2 penalty to defenses1Deafened Target cannot hear and suffers a -2 penalty to all defensesDying Target is unconscious and may be slain at the end of the encounterHidden Target gains a +4 cover bonus to all defensesImmobilized Target cannot move except through forced movementMarked Target suffers a -2 penalty to all attack rolls except against the markerPetrified Target is turned to stone and unconscious and gains Resist All 20Prone Target is Slowed, may crawl or use a Move action to standRestrained Target is immobilized and cannot take any actions except to break freeSlowed Target speed is reduced to 2, cannot run, and speed cannot be increasedStaggered Target suffers a -2 penalty to all attack rolls and defensesStunned Target loses two actions and suffers a -2 penalty to all defenses1Sundered Target suffers a -2 penalty to all defensesUnconscious Target loses all actions, falls prone, and is unaware of their surroundings1Weakened Target deals half damage, round down