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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: a kill puppies for satan development  (Read 863 times)
lumpley
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Posts: 3453


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« on: August 24, 2002, 02:29:41 PM »

...I presume.

I just got my first piece of hate mail ever!  Apparently I'm going to pay for my crimes in hell one day.

-Vincent

(What she doesn't know is that I have one of these.)
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Jack Spencer Jr
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« Reply #1 on: August 24, 2002, 04:51:34 PM »

Dude! That reminds me of a game idea I've been kicking around: Monotheism.

Go directly to Hell.
Do not pass Go.
Do not collect $200.
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S.Lonergan
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Posts: 68


« Reply #2 on: August 24, 2002, 09:05:52 PM »

Dude, i need one of those.. can i buy yours? :p
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Ron Edwards
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Posts: 16490


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« Reply #3 on: August 25, 2002, 08:24:30 AM »

Hey,

Fun's fun, but what with all the new people kickin' around, I think it's time for Indie Game Design moderation to kick in ...

Check the forum guidelines at the top of the thread. If it ain't about specific game rules or design features for a specific game that you're developing, then it shouldn't be in this forum.

I've fallen behind a bit on moderating this point and moving inappropriate threads (some of which have sprung up). Practice some self-moderation, please.

Best,
Ron
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