The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 04:44:03 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Actual Play
Monday night Indie gaming: The Pool: Banana Republic
Pages: [
1
]
« previous
next »
Author
Topic: Monday night Indie gaming: The Pool: Banana Republic (Read 1102 times)
J B Bell
Member
Posts: 267
Monday night Indie gaming: The Pool: Banana Republic
«
on:
August 28, 2002, 12:38:16 PM »
I was going to wait for the GM, or indeed the end of the game (coming soon!) to post aobut Monday's indie gaming on IRC, but this quote from
this thread
inspired me:
Quote from: contracycle
Hamlet immediately sprung to mind. If preservation of character is not important, and bodies strewn about are OK as long as everyone is satisifed that they said their piece and did their best, then a play which famously exterminates most of the cast is not as problematic as it might at first appear. All we have to do is a find a form of actual play that enables this competition-by-proxy to be the main form of play rather than an emergent property.
The competition of our PCs was due to the "story map" that situated us much like the players in a game of the old board game from West End Games,
Junta
. I played an anarchist revolutionary (surprise), and the other PCs were a monopolistic broadcaster, and, erm, someone else I forget (sorry).
The trick was setting the chronology out of sequence: the game's storyline ends with a nuclear blast. Then play was "wound back" to just before the explosion, and players were permitted to situate themselves relative to it. Not everyone got killed, but everyone chose to be a part of it (or did everyone get killed? Not sure yet).
So we have total script immunity for the rest of the game, which proceeded to the beginning of events leading to the blast, and we've been merrily filling in details since. Certainly, the fun has not been impaired in any way by the "foregone conclusion", and in several ways I'd say it's actually enhanced.
--JB
Logged
"Have mechanics that focus on what the game is about. Then gloss the rest." --Mike Holmes
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
Monday night Indie gaming: The Pool: Banana Republic
«
Reply #1 on:
August 28, 2002, 01:04:44 PM »
I missed this game, for which I'd developed a General of the Army of RDLB. I'm sorry I couldn't make it; looked like tons of fun from the transcript (viewable at the indie net games site).
To be fair, JB, while we know that there will be a blast at some point, we don't know anything about the details leading up to it. That's the mystery. Lots of movies, books, whatnot start with such a revelation. It's finding out how you got there that's interesting. People can speculate along the way.
As opposed to the Shakespearean example in which you know all about who killed who, and how the play ends up with two dead teens.
Still, it is interesting.
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
J B Bell
Member
Posts: 267
Monday night Indie gaming: The Pool: Banana Republic
«
Reply #2 on:
August 28, 2002, 02:32:25 PM »
Yes, it's not fully parallel, or I might've posted to the original thread. I think the "reel back" phenomenon might work ok at multiple stages for a similar exercise. There's also Universalis' structured play mode--I haven't seen it in action but it might be re-tooled for a more scripted experience.
--JB
Logged
"Have mechanics that focus on what the game is about. Then gloss the rest." --Mike Holmes
Bob McNamee
Member
Posts: 685
Monday night Indie gaming: The Pool: Banana Republic
«
Reply #3 on:
August 28, 2002, 06:19:00 PM »
Funny... I thought the same thing about that thread and the Banana Republic game!
Just wait till I finish my MOV at the start of tomorrow's game....
...stirring the pot....
Bob McNamee aka Salvador Geraldo - owner BBC Uno
Hope you can at least drop in Mike- Generalismo Grenada is a great character!
PS: Universalis test coming with my wife and I. Any good hints on using it with just 2 players?
Logged
Bob McNamee
Indie-netgaming
- Out of the ordinary on-line gaming!
Knight
Member
Posts: 47
Monday night Indie gaming: The Pool: Banana Republic
«
Reply #4 on:
August 31, 2002, 12:16:41 PM »
(viewable at the indie net games site)
Could you please tell me where this is?
Logged
Bob McNamee
Member
Posts: 685
Monday night Indie gaming: The Pool: Banana Republic
«
Reply #5 on:
August 31, 2002, 02:49:47 PM »
Quote from: Knight
(viewable at the indie net games site)
Could you please tell me where this is?
it is a Yahoo group
indie-netgaming
We play on-line Mondays on
MagicStar IRC
http://www.magicstar.net/
Bob McNamee
coming up is an Orx game...
Logged
Bob McNamee
Indie-netgaming
- Out of the ordinary on-line gaming!
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
Monday night Indie gaming: The Pool: Banana Republic
«
Reply #6 on:
September 03, 2002, 07:20:47 AM »
Here's the URL:
http://groups.yahoo.com/group/indie-netgaming
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
Knight
Member
Posts: 47
Monday night Indie gaming: The Pool: Banana Republic
«
Reply #7 on:
September 08, 2002, 02:43:43 PM »
Thank you.
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum