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house rules ... that page error is madening
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Topic: house rules ... that page error is madening (Read 709 times)
Thirsty Viking
Member
Posts: 238
house rules ... that page error is madening
«
on:
September 12, 2002, 06:16:15 PM »
Mike i saw a theoretical post where you had raised the fumble percentages for low dice with TN 10 ... did you have a method you were proposing that generated those numbers ... or was that just a this would be nice if we could figure out how to do it?
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Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
house rules ... that page error is madening
«
Reply #1 on:
September 12, 2002, 07:12:15 PM »
Yopu know there were a few methods floating about, and I can't remeber if I'd applied one or not. I'll check and get back to this thread tomorrow.
Meanwhile does anyone happen to remember a good one? I know that I came up with a couple that were absurdly complicated, just for theory's sake. But I'm not remenbering a playable one.
-Edited in later-Oop. Just checked that other thread. You were refering to what I had in there. No, that was purely theoretical, as I said in the post. The numbers for success and failre were even just made up. I ws just tring to demonstrate the curve I was looking for there. But, again, as I ws saying above, if you look at earlier threads, people had quite a few ideas about how it might be done.
Mike
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Thirsty Viking
Member
Posts: 238
house rules ... that page error is madening
«
Reply #2 on:
September 12, 2002, 07:51:17 PM »
your right there were some threads bandied arround... i thought you were putting forward the idea of more 1's than any other failed number... thus making fumbles rarer as TN increases. I'm sorry that post shouldn't have been addressed to you.
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Durgil
Member
Posts: 306
house rules ... that page error is madening
«
Reply #3 on:
September 14, 2002, 06:42:58 AM »
Revised, Updated, and Corrected. The latest and the Greatest for a TN of 10.
Code:
Target Number of 10
# of Dice
Chance of Failure
Chance of two 1s
Odds of Fumbling
Fumbles/Failures Ratio
1
90.00%
N/A
N/A
N/A
2
81.00%
1.00%
1.00%
1.23%
3
72.90%
2.80%
2.52%
3.46%
4
65.61%
5.23%
4.24%
6.46%
5
59.05%
8.15%
5.94%
10.06%
6
53.14%
11.43%
7.50%
14.11%
7
47.83%
14.97%
8.84%
18.48%
8
43.05%
18.69%
9.93%
23.07%
9
38.74%
22.52%
10.77%
27.80%
10
34.87%
26.39%
11.36%
32.58%
11
31.38%
30.26%
11.73%
37.36%
12
28.24%
34.10%
11.89%
42.10%
13
25.42%
37.87%
11.88%
46.75%
14
22.88%
41.54%
11.73%
51.28%
15
20.59%
45.10%
11.46%
55.67%
16
18.53%
48.53%
11.10%
59.91%
17
16.68%
51.82%
10.67%
63.98%
18
15.01%
54.97%
10.19%
67.87%
19
13.51%
57.97%
9.67%
71.57%
20
12.16%
60.83%
9.13%
75.09%
Now, Mike and Thirsty Viking, how do these numbers match-up?
Man, I wish I code get this code thingy to work the way I want it to!
Sorry, I forgot this discussion moved.
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Tony Hamilton
Thirsty Viking
Member
Posts: 238
house rules ... that page error is madening
«
Reply #4 on:
September 15, 2002, 08:28:23 AM »
Quote from: Durgil
Revised, Updated, and Corrected. The latest and the Greatest for a TN of 10.
Code:
Target Number of 10
#d
Chance of Failure
Chance of two 1s
Odds of Fumbling
Fumbles/Failures Ratio
1
90.00%
N/A
N/A
N/A
2
81.00%
1.00%
1.00%
1.23%
3
72.90%
2.80%
2.52%
3.46%
4
65.61%
5.23%
4.24%
6.46%
5
59.05%
8.15%
5.94%
10.06%
----SNIP-----
Now, Mike and Thirsty Viking, how do these numbers match-up?
Your close, you never differ from me more than a % now... I know i have some rounding errors as i get into huge numbers so lets just look at the first 5 dice. My table is wider so you can verify my method.
Code:
TN =
10
#d Fail% # Fail NO 1's 1 1's 2+ 1's FUMBLE%
1
90.00%
000009
000008
000001
00000
0.00%
2
81.00%
000081
000064
000016
00001
1.00%
3
72.90%
000729
000512
000192
00025
2.50%
4
65.61%
006561
004096
002048
00417
4.17%
5
59.05%
059049
032768
020480
05801
5.80%
ok i only track the failures... and the rolling of 1's without a success.
Forgive the Leading Zeros, but it made things much easier to align.
You can see our Failure numbers are identincal. Where my numbers are not percentages they represent the total number of combinations of dice that meet the given criteria
1d values are obvious --- I calculate my columns as follows starting with 2d:
Code:
%Fail = ((TN-1)/10)^#d
#Fail = (TN-1)^#d
NO 1's = (TN-2)^#d
1 1's = ((the # failures with 1 1's at (#d-1))*(TN -2))+(the # of NO 1's at (#d-1))
2+ 1's = ((the # failures with 2+ 1's at (#d-1))*(TN -1))+(the # of NO 1's at (#d-1))
Fumble% = (2+1's)/(10^#d)
Note: by changing formula to TN-2 in the 2+ 1's it becomes exactly 2 1's... but for our purposes we don't care about exactly 2.. or more than 2 1's
I hope this is clear... If not ask... but i am 100% sure that @ 3 dice you have exactly 25 out of 1000 combinations that are fumbles. not 25.2 combinations....
at 12d My fumble % from these formulas is 11.1 % instead of your higher value.. darn i clipped it, think you were running 11.9?% i used to have numbers in this range till i found an error in my sheet. when i found this error my old formula for calculating failurers with no 1's =((#failures - failures with 1 1's)-(failures with 2 1's)) showed me that it was really (TN-2)^#d ... I hadn't thought of that till then... thats when i knew my sheet was right. In my current sheet I don't get an error large enough to make these numbers different (as whole numbers) until 16 dice when 281474976710658 - 281474976710656 = 2
Obviously excell works with 15 digits. Starting at 17 dice i get trailing 0's because WORKS doesn't track anymore. I think this is more than sufficent accuracy for out purposes however :-)
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Nil_Spartan@I_Hate_Hotmail_Spam.Com
If you care to reply, the needed change
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John Doerter Nashville TN
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