The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 03:43:07 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
The Riddle of Steel
Axeing a sheild
Pages:
1
[
2
]
« previous
next »
Author
Topic: Axeing a sheild (Read 1671 times)
Apprentice of Steel
Member
Posts: 9
hooking
«
Reply #15 on:
September 21, 2002, 03:35:12 PM »
one of the better ways to use an axe to beat a sheild is have the blade edge extend down so the under arch forms nice high arch then so simply bring the axe down hooking the shield between the back of the edge and the haft then pull down and towards the axe wielder pulling the shield into an untenable position then you lift the axe high and chop into the unprotected foe.
Digging in a shield only works if youve got a 2h axe and get it well in there, but then you may as well pul out and hit it again to break the thing if you went in that hard,
Now if your talk was about using an axe to BREAK bits off the shield making it less useful (huumm thinking 13th warrior duel now)
then we are talklng trouble from an axe
Logged
JOIN THE FIGHT TO SAVE FARSCAPE
http://www.wdsection.com/community/forumdisplay.php?s=&forumid=14
Thirsty Viking
Member
Posts: 238
Axeing a sheild
«
Reply #16 on:
September 22, 2002, 06:45:31 PM »
now this last tactic opens some hope... but not much... To pull the shield down... I assume you're using your weight to pull down the shield. with the AXE (probably have to be two handed usage)... this is going to make you off balance to defend against the return stroke. It will also put you at a fairly short range. and do no damage. It could be somewhat effective to take the shield away from the defender... for an ally to attack. when you raise the axe to prepare a strike though, your opponent will have his shield back. Also this would have little effect on a rounded shield except for you to stumble and probably fall as the axe slipps off.
Logged
Nil_Spartan@I_Hate_Hotmail_Spam.Com
If you care to reply, the needed change
should be obvious.
John Doerter Nashville TN
Lance D. Allen
Member
Posts: 1962
Axeing a sheild
«
Reply #17 on:
September 23, 2002, 11:58:20 AM »
Depends on the type of axe, whether or not you'll be in range for an easy attack. A poleaxe will generally keep you out of range, though anything shorter, I would agree with you John.
Logged
~Lance Allen
Wolves Den Publishing
Eternally Incipient Publisher of Mage Blade, ReCoil and Rats in the Walls
Thirsty Viking
Member
Posts: 238
Axeing a sheild
«
Reply #18 on:
September 23, 2002, 12:02:09 PM »
my mistake, i think of pole-axe as a pole arm, not an axe
Logged
Nil_Spartan@I_Hate_Hotmail_Spam.Com
If you care to reply, the needed change
should be obvious.
John Doerter Nashville TN
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum