The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 04:14:42 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
RPG Theory
Just a quickie: Look at the "unified" die mechanic
Pages: [
1
]
« previous
next »
Author
Topic: Just a quickie: Look at the "unified" die mechanic (Read 709 times)
Christoffer Lernö
Member
Posts: 822
Just a quickie: Look at the "unified" die mechanic
«
on:
September 30, 2002, 07:29:22 AM »
As previously mentioned, I had problems unifying my karma mechanic (roll a 50-50 roll if stats are equal, otherwise highest stat wins) with the two other die mechanics.
Those were: 1D12+skill to beat 7+opponent skill
and
roll StatD12. Every roll beating opponent Stat is one success. Reroll 12's give bonus dice.
I had an idea as follows:
Roll StatD12, target number goes from 1 to 11, from very non-random to extremely random. Reroll 12's to give bonus die.
Opposed tests, both roll, most successes wins.
Test against target number: reach success threshold.
At target number 1, if you have stat x you will always achieve at least 6 successes (more if you roll 12s)
At higher target numbers the chances go down somewhat.
Opposed tests give for example (my mother at Strength 3 vs Arnold Schwarzenegger at Strength 7):
Target number is 1 (predictable): My mother wins 0.004% of the time(that's pretty bad odds)
Target number is 5 (unpredictable): My mother wins 3% of the time
Target number is 11(maximum randomness): My mother wins 23% of the time.
Target number should increase representing stress and possible unfavourable conditions (slippery grass, treacherous steps and so on). The "Stat" gives the usual performance level, which can be higher in case of exceptional luck, or lower if conditions require it.
Concessions and complications you ask? Just work on those established successes I guess. Incidentally one could let the "Inspirations" work by increasing the range of the crit (and thus exceptional results) by a significant degree. Or simply use extra dice. The behaviour is different. The former yields more gain the higher your stat is, as the chance of rolling a crit is proportional to the number of dice. The second version gives an equal overal boost to any rating.
I'm not quite clear on what I prefer. Maybe none of the above.
Logged
formerly Pale Fire
[
Yggdrasil
(in progress) |
The Evil
(v1.2)]
Ranked #1005 in meaningful posts
Indie-Netgaming
member
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum