The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 11:39:20 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
Indie Game Design
(Moderator:
Ron Edwards
)
Servitude for Wuthering Heights
Pages: [
1
]
« previous
next »
Author
Topic: Servitude for Wuthering Heights (Read 831 times)
Paul Czege
Acts of Evil Playtesters
Member
Posts: 2341
Servitude for Wuthering Heights
«
on:
July 31, 2001, 10:07:00 AM »
This Message was edited by: Paul Czege on 2001-07-31 14:07 ]
Logged
My Life with Master
knows codependence.
And if you're doing anything with your
Acts of Evil
ashcan license
, of course I'm curious and would love to hear about your plans
Philippe Tromeur
Member
Posts: 72
Servitude for Wuthering Heights
«
Reply #1 on:
July 31, 2001, 12:10:00 PM »
Hello Paul
Quote
The idea is that the player characters are the slaves of the wealthy household of a shah or sultan. I was shooting for complex interrelationships between the slaves, partly based on fluctuations in their favor with the family, and their credibility with the other slaves.
That's an original campaign idea, though I think it's more suited to a one-shot long session.
Quote
It's really just two additions to the rules, the first of which is a Favor trait. Favor is a die that ranges between d4 and d20. As a character's Favor fluctuates, the size of the die is adjusted upward or downward. The Favor die is added to the result of any Despair roll, and subtracted from the result of any Rage roll.
Personally, I don't think using modifiers is a good idea (especially random modifiers). The absence of modifiers in Cthulhu also shocked me when I was younger, but I realized how much this absence speeds up and clarifies the play of the game. The first drafts of WH used to differentiate the difficulties of actions but I suppressed the rules after playtest, realising I never bothered using them. Same for the differentiation of damage between different weapons.
As for Favor, I'd prefer the use of another d100 attribute with some special effects, and I don't even know if this attribute is necessary. (I was thinking about adding "damnation" for a gothic setting and "honour" for "Oriental Tragedies" but I still wonder if they're so useful).
Quote
The second addition to the rules is cantraps, emotionally charged blessings or curses, stolen basically from The Dying Earth quickstart rules. Roll below Despair, modified by Favor, to deliver a cantrap. So the most despairing and least favored and influential slaves are the most effective with cantraps.
Looks like my rules for ghosts, except ghost's Rage and Despair dwindle as they used their dirty tricks on mortals. Also, the French version has some rules for Weather Control, a superpower every real romantic character possess (it rains when they're sad, there's thunder when they're angry, etc) and there are optional rules for "weather duels" in one of the Tragedies included in the printed version.
Quote
I was planning also to modify the Problems table, to remove things irrelevant to the situation like the problem of being Irish, and introduce other Problems like Kleptomania.
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum