The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 04:34:51 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
The Riddle of Steel
Combat simulators?
Pages: [
1
]
« previous
next »
Author
Topic: Combat simulators? (Read 927 times)
Mask-of-Winters
Member
Posts: 6
Combat simulators?
«
on:
November 09, 2002, 02:07:46 PM »
Hiya gang. Just tried to download the combat simulator programs offered on theriddleofsteel.net and both the links are broken. Is there another site I can find these nifty-sounding utilities?
Also... are there any plans to do another run of the limited edition leatherbound core rulebooks?
Logged
Brian Leybourne
Member
Posts: 1793
Combat simulators?
«
Reply #1 on:
November 09, 2002, 02:53:10 PM »
Send me a personal email to
bleybourne@hotmail.com
from an address that can receive a ~650kb file and I'll send you the combat sim. That goes for anyone who wants it, actually.
The webpage is under development at the moment, and we're all waiting for the "big unveiling" of the new page :-)
Brian.
Logged
Brian Leybourne
bleybourne@gmail.com
RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion
Lance D. Allen
Member
Posts: 1962
Combat simulators?
«
Reply #2 on:
November 09, 2002, 03:43:20 PM »
Y'know, if Jake does decide another leatherbound run is in order, I'd definitely like to pick one up. Hopefully it's not going to be before Christmas though, 'cause all of my spare cash until January is going toward Christmas gifts, and buying armor. I had the opportunity to pick up one of the original set, but I really couldn't afford to blow the cash then.
As for the program... Brian, I might suggest getting some webspace, if you don't already have some, and uploading the program to it. All you'd need to do then is create a mostly blank page with a link to the file so that people could click and "Save Target As" the link.. This would save you the trouble of having to send it to everyone until the TRoS site issues can be worked out.
Logged
~Lance Allen
Wolves Den Publishing
Eternally Incipient Publisher of Mage Blade, ReCoil and Rats in the Walls
Jake Norwood
Member
Posts: 2261
Combat simulators?
«
Reply #3 on:
November 09, 2002, 08:43:28 PM »
actually, big unveiling or no, I'll have that link fixed right away.
Jake
Logged
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard
The Tower of the Elephant
___________________
www.theriddleofsteel.NET
Brian Leybourne
Member
Posts: 1793
Combat simulators?
«
Reply #4 on:
November 10, 2002, 11:31:58 AM »
Quote from: Jake Norwood
actually, big unveiling or no, I'll have that link fixed right away.
Jake
Heh.. thanks. I just sent the sim to *nine* different people from emails and one from a PM on this forum.. hotmail are going to hate me :-)
Brian.
Logged
Brian Leybourne
bleybourne@gmail.com
RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion
Brian Leybourne
Member
Posts: 1793
Combat simulators?
«
Reply #5 on:
November 10, 2002, 11:33:48 AM »
Oh, by the way, I've been working on another windows TROS utility as well, I hope to have it to Jake in the next few days. I don't know how many people will be interested in it, but I find it quite useful (as long as you have access to a laptop while you're GMing), so some folk might like it.
Brian.
Logged
Brian Leybourne
bleybourne@gmail.com
RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion
Jake Norwood
Member
Posts: 2261
Combat simulators?
«
Reply #6 on:
November 10, 2002, 04:40:42 PM »
As I said in another thread, the Simulators and the die roller are now available at
http://www.theriddleofsteel.net/support
We'll be putting some new stuff up later this week, too.
Jake
Logged
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard
The Tower of the Elephant
___________________
www.theriddleofsteel.NET
Ashren Va'Hale
Member
Posts: 427
Combat simulators?
«
Reply #7 on:
November 11, 2002, 11:58:16 PM »
I have to say the combat sim is indeed cool, my only beef was the result of one fight where I cut off both of a gol captains legs and all three of his arms before he died of blood loss and the combat ended..... I decided not to ask where the third arm came from and wondered if this was just homage to the black night vs. arthur.
Logged
Philosophy: Take whatever is not nailed down, for the rest, well thats what movement is for!
Lance D. Allen
Member
Posts: 1962
Combat simulators?
«
Reply #8 on:
November 12, 2002, 10:13:00 AM »
Quote
I have to say the combat sim is indeed cool, my only beef was the result of one fight where I cut off both of a gol captains legs and all three of his arms before he died of blood loss and the combat ended.....
I believe Brian once mentioned something similar to this(I believe a foe had been disemboweled twice) as a problem of being more trouble to code in than it was worth.. Did the Gol continue attacking after it had lost two arms, though? If it did, then it might be worthwhile to add a counter feature that counts how many limbs are missing, and end the fight if it ever equals the amount needed to continue fighting.
Logged
~Lance Allen
Wolves Den Publishing
Eternally Incipient Publisher of Mage Blade, ReCoil and Rats in the Walls
Brian Leybourne
Member
Posts: 1793
Combat simulators?
«
Reply #9 on:
November 12, 2002, 11:42:09 AM »
Quote from: Wolfen
I believe Brian once mentioned something similar to this(I believe a foe had been disemboweled twice) as a problem of being more trouble to code in than it was worth.. Did the Gol continue attacking after it had lost two arms, though? If it did, then it might be worthwhile to add a counter feature that counts how many limbs are missing, and end the fight if it ever equals the amount needed to continue fighting.
That was one of he reasons I couldn't be bothered. By the time a creature loses 2 limbs, there's basically no way it can still be fighting (Pain > CP).
Maybe one day I'll try doing something like that, but it's a lot of work for very very little reward (i.e. that situation very seldom comes up) so don't hold your breath :-)
Brian.
Logged
Brian Leybourne
bleybourne@gmail.com
RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion
Ashren Va'Hale
Member
Posts: 427
Combat simulators?
«
Reply #10 on:
November 13, 2002, 12:02:59 AM »
actually the captain had 1 combat die left after missing one arm and one leg.... that was goofy
but since I dropped out of cs because programming and debugging sucks I cant fault your reasons for not fixing it
Logged
Philosophy: Take whatever is not nailed down, for the rest, well thats what movement is for!
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum