The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 01:33:25 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
CRN Games
(Moderator:
Clinton R. Nixon
)
GM originated encounters
Pages: [
1
]
« previous
next »
Author
Topic: GM originated encounters (Read 905 times)
rikiwarren
Member
Posts: 28
GM originated encounters
«
on:
November 26, 2002, 01:34:02 PM »
Ok, here's the next question. How do you handle encounters that originate from the GMs side of the table?
For example, say my band of adventurers are camping for the night. I have a clan of rock goblins sneaking up on them. I ask the guy on guard duty to make a Descernment check...
Now, if he succeeds, he could start stating facts which could ruin the encounter I have planned? (e.g. "I see an elf wandering through the trees."). I can see handling this in one of three ways...
1) Temporarilly disallow the rule of successes when the roll is initiated by the GM (as opposed to player initiated actions). This would be similar to the way damage rolls and a few other rolls are handled in the game. Or simply require them to use the successes as bonuses instead of facts.
2) Incorporate their facts into my encounter as best possible. "The elf takes two steps into camp and falls to the ground. A half dozen goblin arrows are sticking from his back..."
3) Just go for it, and abandon the encounter.
More importantly, how does this affect actual game play. How easy/hard is it to introduce plot points from the GMs side of the table?
-Rich-
Logged
Check out my essays on the intersection of writing and gaming at
http://overstuffed-dicebag.blogspot.com/
.
jdagna
Member
Posts: 563
GM originated encounters
«
Reply #1 on:
November 27, 2002, 12:23:06 PM »
The BEST way for a GM to introduce to his own encounters is to just wait for players to give him an opening, then narrate it in with the facts. This would work like the elf example, where you just add in the encounter on top of the player-provided facts during narration.
Another way to do it: pretend the NPCs are your PCs and then make a test and narrate facts. So if goblins are sneaking up, count up their successes and, state your facts (or bonus dice) and hand it to a player to narrate. For example: Fact 1: "Three goblins jump out of the forest to attack you." Facts 2+3: held for bonus to attacks. Then the player has to narrate in these facts. "My character hears a branch snap and gets up to see three goblins rushing in from the other side of the camp. Oh no! Ralph's character is right in their way. I'll go help him!"
This is the same system that would be used if the player had failed a test, but I think it works well in this case and doesn't force you to restrict the fact system.
Logged
Justin Dagna
President, Technicraft Design. Creator, Pax Draconis
http://www.paxdraconis.com
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum