The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 02:59:43 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Publishing
Motion rights?
Pages: [
1
]
« previous
next »
Author
Topic: Motion rights? (Read 541 times)
C. Edwards
Member
Posts: 558
savage / sublime
Motion rights?
«
on:
November 30, 2002, 07:42:00 PM »
This may seem like a silly question, all I can ask is that you indulge me.
In the CCG Magic: The Gathering, one of the main aspects of game play is "tapping" the cards; turning them sideways to show they have been used or otherwise neutralized. Now, WoTC has the rights to all the mechanical aspects of the game, including the "tapping". What I'm wondering is if this is term specific, where a game could have players turn the cards sideways for essentially the same purpose without referring to the motion as "tapping" and therefore dodge the legal ire of WoTC/Hasbro/whoever. Also, if this was the only aspect at all similar to M:TG (the hypothetical game not being what most would even consider a "card game") would it still be an issue, assuming the motion wasn't referred to as "tapping"?
-Chris
Logged
Ron Edwards
Global Moderator
Member
Posts: 16490
Motion rights?
«
Reply #1 on:
December 01, 2002, 09:06:16 PM »
Hi Chris,
Oddly enough, precisely this situation existed in the mid-90s, regarding the card game On the Edge, the CCG companion to the role-playing game Over the Edge, published by Atlas Games.
To become active (attack, etc), a card in On the Edge was turned sideways exactly as in Magic, but it was referred to as "cranked," not "tapped."
I think some investigation and perhaps some emails would yield a direct, specific, and historical answer to your question. John Nephew, I imagine, would be forthcoming about the issue if approached with courtesy, unless there's some legal reason not to be.
Best,
Ron
Logged
C. Edwards
Member
Posts: 558
savage / sublime
Motion rights?
«
Reply #2 on:
December 01, 2002, 09:21:51 PM »
Thanks much for the reply Ron. The issue is definitely a convoluted one.
-Chris
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum