The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 04:55:20 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
RPG Theory
Can we intelligently discuss d20?
Pages: [
1
]
2
« previous
next »
Author
Topic: Can we intelligently discuss d20? (Read 2013 times)
Jack Spencer Jr
Guest
Can we intelligently discuss d20?
«
on:
December 02, 2002, 11:37:15 PM »
I don't know about you all, but I am sick of going to other RPG sites and seeing the tons of threads on d20 on the forums that are the same old discussion. Now that it's been a couple years since the initial release and the whole d20 thing hasn't popped like a dot com bubble. I would actually like to see a real, intelligent discussion on the subject, at least as it would relate to the Forge and our concerns here. Is there any ground to cover and is it worth covering?
Logged
contracycle
Member
Posts: 2807
Can we intelligently discuss d20?
«
Reply #1 on:
December 03, 2002, 01:23:43 AM »
I doubt it myself.
Logged
Impeach the bomber boys:
www.impeachblair.org
www.impeachbush.org
"He who loves practice without theory is like the sailor who boards ship without a rudder and compass and never knows where he may cast."
- Leonardo da Vinci
Valamir
Member
Posts: 5574
Can we intelligently discuss d20?
«
Reply #2 on:
December 03, 2002, 06:41:54 AM »
Feeling curmugeony today Gareth?
What specifically did you want to talk about Jack?
Whether there is room in the industry for non-d20 products?
Whether d20 has benefited WotC to the extent they thought it would?
I think the Forge might be the ONLY place where this could be discussed that is neither a fan site nor would devolve in bashing...least that I know of. So what was on your mind.
Logged
Ralph Mazza
Universalis: The Game of Unlimited Stories
Clinton R. Nixon
Member
Posts: 2624
Can we intelligently discuss d20?
«
Reply #3 on:
December 03, 2002, 08:22:43 AM »
Jack,
I would love to. With all this talk about "gamers in the closet," I'll admit that I'm a d20 fan in the closet. I certainly don't tell many people how much I like it.
That said, we should probably figure out what exactly you want to talk about. How about starting a new thread using one of Ralph's questions or one of your own?
Logged
Clinton R. Nixon
CRN Games
thoth
Member
Posts: 49
Can we intelligently discuss d20?
«
Reply #4 on:
December 03, 2002, 08:25:24 AM »
Would this be relevant to this thread:
What is the possibility that d20 actually creates a gateway to other systems?
The reason I ask is because there are a few companies that have their own system, but also put out a d20 version of their material. And they either have conversion rules or they double-stat their creations. Now, the reason I think that d20 will act as a gateway is because people will buy these dual-system books for d20, see the other (original) system, and at least be intrigued, and maybe even become a fan or switch. Basically, i'm thinking other systems will benefit from the size of the d20 market by piggy-backing.
But what are the chances this will not be true because most of the people or the only people who will buy d20-cross-system books from GOO or PEG are already fans or already know of their system?
Logged
Amos Barrows
ManiSystem
b_bankhead
Member
Posts: 259
Can we intelligently discuss d20?
«
Reply #5 on:
December 03, 2002, 08:47:49 AM »
Quote from: thoth
Would this be relevant to this thread:
What is the possibility that d20 actually creates a gateway to other systems?
The reason I ask is because there are a few companies that have their own system, but also put out a d20 version of their material. And they either have conversion rules or they double-stat their creations. Now, the reason I think that d20 will act as a gateway is because people will buy these dual-system books for d20
I think any strategy on that base is doomed to failure, on the basis that I think that non D&D d20 will always be a niche. And that even D&D hasn't fared well in competition for space and dollars in my local shops with Warhammer and the cards. People keep saying that game is the big gateway into rpgs and I constantly see that gateway is clogged.
Logged
Got Art? Need Art? Check out
SENTINEL GRAPHICS
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
Can we intelligently discuss d20?
«
Reply #6 on:
December 03, 2002, 08:57:46 AM »
I think that Thoth meant a gateway for players who are already RPG gamers, B. Sure, it might not get new players, but you might convert some d20 players. That said, I think that doing this wouldn't be hugely successful, but I also think that it probably wouldn't hurt much to try it.
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
Ron Edwards
Global Moderator
Member
Posts: 16490
Can we intelligently discuss d20?
«
Reply #7 on:
December 03, 2002, 09:03:01 AM »
Hello,
I agree with b_bankhead that the "piggybacking" idea is probably broken. It strikes me, and has always struck me, that the companies in question are being co-opted.
However, let's break things down a little. There are several variables at work when we talk about D20.
- The direct association with D&D and TSR. Note that the D20 rules are essentially available only by owning the D&D book, not a "generic D20" book.
- The indirect association with D&D and TSR, which is to say, compare that situation with "any ol' generic game system, plug in as you see fit," like Fudge.
- The Open Gaming License, which I understand has undergone a few twists and gyrations in its content. I'd be interested in a direct comparison with the Fudge OGL. (Clinton, you're up on both, right?)
- The actual design of the game I, which one person very close to the design process described as "the groundbreaking RPG design of 1987."
- The actual design of the game II, with special reference to just how generally applicable it is. The use of "levels," for instance, assumes many things about player-character effectiveness relative to play (and length of play).
- Any other aspect which I've missed.
So when people "talk about D20," as far as I can tell, some or all of these get scrambled together.
Best,
Ron
Logged
Matt Wilson
Acts of Evil Playtesters
Member
Posts: 1121
student, second edition
Can we intelligently discuss d20?
«
Reply #8 on:
December 03, 2002, 09:27:52 AM »
Quote from: thoth
Would this be relevant to this thread:
What is the possibility that d20 actually creates a gateway to other systems?
The reason I ask is because there are a few companies that have their own system, but also put out a d20 version of their material. And they either have conversion rules or they double-stat their creations. Now, the reason I think that d20 will act as a gateway is because people will buy these dual-system books for d20, see the other (original) system, and at least be intrigued, and maybe even become a fan or switch. Basically, i'm thinking other systems will benefit from the size of the d20 market by piggy-backing.
But what are the chances this will not be true because most of the people or the only people who will buy d20-cross-system books from GOO or PEG are already fans or already know of their system?
Most of the dual-system books I've seen are of the splatbook type. The trouble I see with that as marketing for your own system is that it's only represented by numbers in the sidebar. All the reader gets to see is what kind of stats you use. If that's your big selling point, great. If not, well...
What might work - and maybe you meant this in the first place - would be an appendix that briefly explains what your system is like, and why the players might have more fun using it.
Logged
-Matt
Dog-eared Designs
greyorm
Member
Posts: 2233
My name is Raven.
Can we intelligently discuss d20?
«
Reply #9 on:
December 03, 2002, 10:53:38 AM »
Let's all give Jack a chance to respond to what he means by "intelligently discuss D20", what aspects of it he's looking to discuss, before we flood the discussion with variables.
Jack, yes, I am very willing to intelligently discuss it and quite a few items I find both attractive and repulsive about the system and play (one of the latter which I am considering posting in Actual Play).
Like Clinton, I'm a D20 fan, though obviously not in the closet about it (as I've posted the results of our weekly D20 game here before). So fire away, Jack!
Logged
Rev. Ravenscrye Grey Daegmorgan
Wild Hunt Studio
xiombarg
Member
Posts: 1183
Can we intelligently discuss d20?
«
Reply #10 on:
December 03, 2002, 11:26:57 AM »
Quote from: greyorm
Jack, yes, I am very willing to intelligently discuss it and quite a few items I find both attractive and repulsive about the system and play (one of the latter which I am considering posting in Actual Play).
Like Clinton, I'm a D20 fan, though obviously not in the closet about it (as I've posted the results of our weekly D20 game here before). So fire away, Jack!
I'm on board with this as well. I WANT to discuss D20 without some of the baggage most people bring to it, positive or negative.
I'll even state my position on D20: It's the best D&D ruleset ever. For D&D style fantasy, it's excellent. And I think it can and does support other forms of fantasy with ease -- just because D&D is "back to the dungeon" doesn't mean the system doesn't support more than that. (After all, Jonathon Tweet had a hand in designing it...) For other genres, like modern-day espionage, I don't think it does so well. (Mixed-genres, like Dragonstar-style "D&D in space" work pretty well, tho.)
(I mention this less for discussion and more to indicate my willingness to participate in a discussion, and as an admission as to bias.)
Logged
love * Eris *
RPGs
* Anime * Magick * Carroll * techno * hats * cats * Dada
Kirt "Loki" Dankmyer -- Dance, damn you, dance! --
UNSUNG IS OUT
Blake Hutchins
Member
Posts: 614
Can we intelligently discuss d20?
«
Reply #11 on:
December 03, 2002, 03:32:10 PM »
I'd like to discuss it too, mainly because I find myself
wanting
to like d20 for some ungodly reason, but continually running into concrete (for me) reasons to stay the hell away from it. I think a discussion about the system itself, its results in actual play, and the OGL would be diverting.
Best,
Blake
Logged
Ron Edwards
Global Moderator
Member
Posts: 16490
Can we intelligently discuss d20?
«
Reply #12 on:
December 03, 2002, 03:45:26 PM »
Hi there,
I keep waiting for the other shoe to drop. Yes, let's discuss D20! (Were people waiting to hear me say that for some reason?)
Kick it off, Jack. We're interested. My only suggestion is to be really clear about which aspect of D20 (see my list above) is the topic.
Best,
Ron
Logged
xiombarg
Member
Posts: 1183
Can we intelligently discuss d20?
«
Reply #13 on:
December 03, 2002, 03:56:53 PM »
Quote from: Ron Edwards
I keep waiting for the other shoe to drop. Yes, let's discuss D20! (Were people waiting to hear me say that for some reason?)
Damn, Ron, you beat me to it. I was about to post the same thing when I saw your post. ;-D
Any of the aspects of D20 mentioned so far interest me, and since I just came out of a D&D3E Planescape campaign where I tried my damnest to break the system, and I'm moving on to a more sophisticated, protaganist-driven (for D&D) Scarred Lands game, I think I have something to contribute...
Logged
love * Eris *
RPGs
* Anime * Magick * Carroll * techno * hats * cats * Dada
Kirt "Loki" Dankmyer -- Dance, damn you, dance! --
UNSUNG IS OUT
Jack Spencer Jr
Guest
Can we intelligently discuss d20?
«
Reply #14 on:
December 03, 2002, 09:09:42 PM »
Quote from: Ron Edwards
Kick it off, Jack. We're interested. My only suggestion is to be really clear about which aspect of D20 (see my list above) is the topic.
I'd say it's already been kicked off, myself. Many have already suggested several decent topics. So grab one, start a thread in the appropriate forum and go, baby, go. I just wanted to see if it would get started and at least one thread got started. So don't be shy.
Logged
Pages: [
1
]
2
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum