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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Flight  (Read 825 times)
RamblingMan
Member

Posts: 24


« on: December 03, 2002, 04:41:36 PM »

So, should flight be an ability?  And when should it be tested?  Should flying chars be forced to roll every time they want to fly?  Esp. with the level + 3 limit, I can see this leading to a lot of fumbled attempts at flight when it should come naturally.  But making it work all the time kinda clashes with the design...
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RamblingMan
jdagna
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Posts: 563


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« Reply #1 on: December 03, 2002, 05:38:42 PM »

I would make flight work just like running and jumping.  

That is, I assume all characters can walk, jog or run pretty well under simple circumstances.  I wouldn't want an Adroitness test every minute of walking.  However, if you want to outrun the oncoming barbarian hordes, jump over a river or navigate slippery tile, you're going to have to make a test.  Abilities like "Fast Running" or "Very Balanced" are going to help.

In Flight, I would have the ability be an automatic success if you just want to go from point A to point B.  But if you want to do it quickly, or there are tough winds or lots of branches in the way, a test is definitely called for.
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Justin Dagna
President, Technicraft Design.  Creator, Pax Draconis
http://www.paxdraconis.com
Clinton R. Nixon
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« Reply #2 on: December 04, 2002, 10:57:10 PM »

Justin's got it right, although that might could have been explained better in the rules.
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Clinton R. Nixon
CRN Games
RamblingMan
Member

Posts: 24


« Reply #3 on: December 05, 2002, 05:34:07 AM »

Something to take note of for 2nd edition... ;-)

This is about what I expected, and would've done, based on playing Cthulhu so much, but in this age of "target numbers" I wanted to make sure I wasn't twisting the rules around too much (I hate to do that, it always comes back to bite me...)
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RamblingMan
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