The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 05:22:59 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Actual Play
Community Building in Seattle
Pages: [
1
]
« previous
next »
Author
Topic: Community Building in Seattle (Read 831 times)
Alan
Member
Posts: 1012
Community Building in Seattle
«
on:
December 09, 2002, 11:33:32 PM »
I'm not sure exactly which forum to post this on - Actual Play seems as appropriate as any.
Here in Seattle we have a very active email group for local RPGers called SGA (
SeattleGAMERS_ASSEMBLE@yahoogroups.com
). The group hasn't had much attendance at the monthly lunchs, so, inspired by Ron's posts about community, I decided to start a weekly get-together at a card store near me.
I posted an email suggesting the meeting, and that we play one shots of small or indie games. My objective, in addition to revitalizing the SGA, was to expose other players to the new designs that are going on at the Forge, and to see, for myself, how they worked and which I liked.
As it turned out, Clinton liked this idea and put in some effort to drum up attendance. This helped a great deal. Six players attended (four men, two women, from late twenties to 42).
We played InSpectres and finished a satisfying game in less than two hours. We then switched to Universalis.
We've just finished our second session, with Clinton GMing a one-shot of Extreme Vengeance. Once again, another good night was had. Next week I'll run Dust Devils. But I'm worried we're running out of games that everyone is excited to try in one-shot form.
What next? How can we cement these past two sessions into something that will continue to bring our local gamers out?
Logged
- Alan
A Writer's Blog:
http://www.alanbarclay.com
Clinton R. Nixon
Member
Posts: 2624
Community Building in Seattle
«
Reply #1 on:
December 10, 2002, 12:03:07 AM »
Alan,
I think one thing that will continue to bring out gamers is continued re-caps on the Seattle gamers' e-mail list. We had two new guys tonight that came because we talked so much about last week.
Another thing is to make sure and have rotating GMs. To be honest, some people just mesh with each other's GM style more. Mine tonight wasn't my best form, and I'm sure some people are excited about next week with you.
Lastly, on the prospect of running out of games: I kind of expect the Monday night group to split up at some point into groups of people who really liked a certain game. Until then, though, I think we can keep our plates full. A short list of games we should try:
- The Pool
- Riptide (in a few weeks, I'll have a playtest version ready)
- The Riddle of Steel (I'm committed to this in January)
- More Universalis!
- Some sort of Fudge game
- Pocket Universe
- Pantheon
Logged
Clinton R. Nixon
CRN Games
Ron Edwards
Global Moderator
Member
Posts: 16490
Community Building in Seattle
«
Reply #2 on:
December 10, 2002, 09:43:44 AM »
Hi there,
I suggest checking out my guidelines in the
Actual play in the stores
thread, as bits and pieces of that structure would apply well, I think.
Best,
Ron
Logged
Jeffrey Miller
Member
Posts: 191
Community Building in Seattle
«
Reply #3 on:
December 13, 2002, 01:37:10 PM »
Quote
Here in Seattle we have a very active email group for local RPGers called SGA (
SeattleGAMERS_ASSEMBLE@yahoogroups.com
). The group hasn't had much attendance at the monthly lunchs, so, inspired by Ron's posts about community, I decided to start a weekly get-together at a card store near me.
..and its been a smashing success so far, easily as big (if not bigger) than the once-monthly lunch moot we used to have (actually still have..) and a bit more energetic than the Metro gamers group (which seem to shut down for 3 months a year, then pop up with endless games of Diplomacy.. interesting model)
Anyway :)
Clinton, I'm looking forward to Dust Devils and Riddle of Steel, and I'd like to formally commit to running a one-shot of Truckin' Spies (if Mr Wilson will sign the frickin' paperwork)
-jeffrey "back reading the Forge again" miller-
Logged
Rys
Registree
Posts: 3
Re: Community Building in Seattle
«
Reply #4 on:
December 14, 2002, 02:29:39 AM »
Quote from: Alan
Six players attended (four men, two women, from late twenties to 42).
I got an age promotion? Awesome...I'm not even 20 yet ;-).
~Rys (Kerrie)
Logged
'Not all who wander are lost'
Jeffrey Miller
Member
Posts: 191
Re: Community Building in Seattle
«
Reply #5 on:
December 17, 2002, 01:59:56 PM »
Quote from: Rys
Quote from: Alan
Six players attended (four men, two women, from late twenties to 42).
I got an age promotion? Awesome...I'm not even 20 yet ;-).
Certainly not a detriment -- the best way to judge people is on who they are, not how many candles are on the cake.
Logged
Rys
Registree
Posts: 3
Community Building in Seattle
«
Reply #6 on:
December 20, 2002, 03:20:18 AM »
Quite agreed....heh
~Rys
Logged
'Not all who wander are lost'
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum