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OgreDonjon
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Topic: OgreDonjon (Read 1348 times)
Jürgen Mayer
Member
Posts: 240
OgreDonjon
«
on:
December 13, 2002, 09:49:57 AM »
I've seen that the guys over at
http://www.ogrecave.com
have put Donjon on their 2002 christmas gift buyer's guide:
http://www.ogrecave.com/features/12xmas_2002_1.shtml
Quote
OgreCave's 2002 Christmas List - part 1
Donjon
anvilwerks.com, $10
Of all the downloadable RPGs I've seen in the last year, this one stands head and shoulders above the rest. It's just a dungeon crawl... with mechanics that bounce narrative control back and forth between players and the GM like magic missiles off a drunk barbarian's breastplate. You'll laugh, you'll die, you'll hurl, and you just might glimpse the real future of roleplaying games.
Well, what better kudos could you get?
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URL]http://disastermachine.com[/URL
http://disastermachine.com
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
OgreDonjon
«
Reply #1 on:
December 13, 2002, 10:58:23 AM »
LMFAO
(I dunno, it just struck me as funny)
That is some high praise. And well deserved.
Mike
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Clinton R. Nixon
Moderator
Member
Posts: 2624
OgreDonjon
«
Reply #2 on:
December 13, 2002, 06:48:37 PM »
Man, that r0x0rs my b0x0rs.
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Clinton R. Nixon
CRN Games
Jürgen Mayer
Member
Posts: 240
OgreDonjon
«
Reply #3 on:
January 06, 2003, 12:10:27 PM »
Now they've also posted a Donjon review:
http://www.ogrecave.com/reviews/donjon.shtml
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URL]http://disastermachine.com[/URL
http://disastermachine.com
Clinton R. Nixon
Moderator
Member
Posts: 2624
OgreDonjon
«
Reply #4 on:
January 06, 2003, 04:02:10 PM »
That review cracks me up. I am looking forward to a serious game of Donjon, though.
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Clinton R. Nixon
CRN Games
Ron Edwards
Global Moderator
Member
Posts: 16490
OgreDonjon
«
Reply #5 on:
January 07, 2003, 08:14:14 AM »
Hi there,
Here's what struck me as interesting about the review itself.
1) Projection - he sees the game lending itself to breaking down into plain humor or parody, but overlooks the fact that his group, itself, defined their play as such at the outset. What if they had set the dial to blood and rust? Would he have seen the game then as lending itself to "breaking down into blood and rust"?
2) Why is player-input "dangerous"? Dangerous to what? GM control of outcomes? If so, then I wonder just what the GM controls a dungeon-crawl fantasy game
for
. If it's a final confrontation with a villain, then the rules regarding the Big Bad provide more structure for overall-outcomes than nearly any game out there.
3) I find these two sentences
completely
contradictory:
Donjon is not a tactical game. It relies on creative use of the abilities you've given your character, and the spontaneity of both players and GMs when interpreting dice roll outcomes.
The second sentence sounds
exactly
like "tactics" to me.
Best,
Ron
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Valamir
Member
Posts: 5574
OgreDonjon
«
Reply #6 on:
January 07, 2003, 09:36:11 AM »
To address your point #3, "tactics" as applied to RPGs has taken on a specific definition involving resource management, combined arms, and various either or decisions. This view of "tactical" role playing is probably best summed up by Brian Gliechman's article on RPG.net. It is in that sense that Donjon is no way a tactical game.
Congrats Clinton.
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Ralph Mazza
Universalis: The Game of Unlimited Stories
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