Forum changes: Editing of posts has been turned off until further notice.
Started by Jack Spencer Jr, December 28, 2002, 03:13:29 PM
Quote from: Jack Spencer Jrif you resolve the conflict, the story ends. I realise that this is silly since "conflict resolution mechanics" refers to individual conflicts, not necessarily the larger conflict that drives the story. Or is it?
Quote from: Mike HolmesBut I can envision a system that does not resolve tasks or conflicts, per se, but still has mechanics to decide on other in-game action. For example, if you had a system with lots of random tables for what the characters ran across, but allowed it all to be resolved by Drama, that would be different.