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D6 instead of D10?

Started by quozl, December 30, 2002, 04:48:05 PM

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quozl

First, I've read the book but haven't played it yet.  I wonder if 6-sided dice can be used instead of 10-siders.  If so, what adjustments would need to be made?

I just don't have that many 10-siders laying around....
--- Jonathan N.
Currently playtesting Frankenstein's Monsters

rafial

Say successes are 1-3, and then have the winner get double coins back.  That is, if the winner rolled (1 5 3 4 6 6 2), that would be 3 successes, the sum of the success dice would be 1 + 3 + 2 = 6, so the winner gets 12 coins.

The payoffs under this scheme should be slightly higher than if you were using d10s, but not badly so...  Or you might try paying off winners according to the schedule:

d6 result
1 = 1 coin
2 = 3 coins
3 = 5 coins

Which should be pretty spot on.  Under this scheme the winner in the example above would get 9 coins.

quozl

Quote from: rafialOr you might try paying off winners according to the schedule:

d6 result
1 = 1 coin
2 = 3 coins
3 = 5 coins

Hmm...maybe we could just say odd numbers are successes, then all you would get are 1's, 3's and 5's.  Would that work?
--- Jonathan N.
Currently playtesting Frankenstein's Monsters

rafial

Quote from: quozlHmm...maybe we could just say odd numbers are successes, then all you would get are 1's, 3's and 5's.  Would that work?

Yes indeed, the simple elegance of that approach is astounding.

Mike Holmes

Nifty. This should go right up next to the add-on about using Coins. Excellent work.

Mike
Member of Indie Netgaming
-Get your indie game fix online.

Paganini

Quote from: Mike HolmesNifty. This should go right up next to the add-on about using Coins. Excellent work.

I'm lost... was that sarcasm, Mike, or did I miss something?

If it's not sarcasm, why didn't you already know about it? It's what you do in Synthesis, and it's basically what we were doing in the IRC games.

Bob McNamee

Nathan,

I think the main point is that by using this method with d6's it keeps both the chance of success, and the range of Coin gain per success that using d10's do.

As a Champions GM with way more d6's than d10's I may end up switching to this method myself. If I find Complication die amounts going up too high.
Bob McNamee
Indie-netgaming- Out of the ordinary on-line gaming!

Valamir

Quote from: rafial
Quote from: quozlHmm...maybe we could just say odd numbers are successes, then all you would get are 1's, 3's and 5's.  Would that work?

Yes indeed, the simple elegance of that approach is astounding.

I agree.  This will definitely go up with the next update.