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The Riddle of Steel
Gelure national modifiers
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Topic: Gelure national modifiers (Read 1090 times)
Shadeling
Member
Posts: 314
Gelure national modifiers
«
on:
January 06, 2003, 04:37:57 PM »
I was curious about the Geluroise national modifiers in the book. It says gifted recieve +3 proficiency points-these would go into vagaries they buy, correct?
It then says anyone with military background recieves -1 to any military skill packet, and +1 waepon proficiency point.
Now what about a Gifted, who also serves some time in the military, would both of these benefits apply??
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Bob Richter
Member
Posts: 324
Re: Gelure national modifiers
«
Reply #1 on:
January 06, 2003, 05:06:19 PM »
Quote from: Shadeling
Now what about a Gifted, who also serves some time in the military, would both of these benefits apply??
Yup.
Resist munchkinism.
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Shadeling
Member
Posts: 314
Gelure national modifiers
«
Reply #2 on:
January 06, 2003, 05:07:41 PM »
Why is it munchkinism if it makes sense for my character?
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prophet118
Member
Posts: 315
Gelure national modifiers
«
Reply #3 on:
January 06, 2003, 05:12:13 PM »
because some ST/DM/GM/Seneschal/people view a variety of favorable choices as twink/munchkin...
take for instance someone that is great as an archer, but makes sure as a sorceror they have the armor of air spell on them (av 8)... well i think bob would classify that person as a twink/munchkin....
you'll learn quickly that bob has a very narrow idea of what other players do, or want.
again though, my opinion, and as such i am free to state it
bob tends to get a bit snippy as well
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Shadeling
Member
Posts: 314
Gelure national modifiers
«
Reply #4 on:
January 06, 2003, 05:18:40 PM »
My character si a gifted, who learned some magic, but desired to be a soldier or warrior, and as such, joined up with the military for a while before leaving Gelure due to his family's dark secret.
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Jake Norwood
Member
Posts: 2261
Gelure national modifiers
«
Reply #5 on:
January 06, 2003, 06:03:13 PM »
prophet-
lay off on Bob, you're not helping.
Shadeling-
The bonuses in Gelure are very large, and it has nothing to do with munchkining. The deal is that Gelure has more money for this than anywhere else. But what you're missing is the fact that Uglub is not going to just let warrior or wizard types just run around doing as they please. Where do you think the extra points came from? Superior genetics?
Nah, it comes from government funded training. Why does the government fund training? So that it can use you (I grew up in the Military...I know all about this stuff). Whether your character is "officially" connected to Uggie or not, Gelure owns his ass, no mistake about it. Remember that Uglub has access to the most organized and powerful group of wizards on Weyrth (maybe he is one...or worse!), and with TROS magic he could melt your head from anywhere in the world if you garnered enough attention for him or one of his more powerful underlings to notice you.
Happy running.
Jake
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prophet118
Member
Posts: 315
Gelure national modifiers
«
Reply #6 on:
January 06, 2003, 06:06:37 PM »
you're probably right jake...
i never meant to insult his character any further than he has shown to me.
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Shadeling
Member
Posts: 314
Gelure national modifiers
«
Reply #7 on:
January 06, 2003, 07:16:55 PM »
Have I done something wrong...all I was saying is what I was thinking about my character.
Quote from: Jake Norwood
prophet-
lay off on Bob, you're not helping.
Shadeling-
The bonuses in Gelure are very large, and it has nothing to do with munchkining. The deal is that Gelure has more money for this than anywhere else. But what you're missing is the fact that Uglub is not going to just let warrior or wizard types just run around doing as they please. Where do you think the extra points came from? Superior genetics?
Nah, it comes from government funded training. Why does the government fund training? So that it can use you (I grew up in the Military...I know all about this stuff). Whether your character is "officially" connected to Uggie or not, Gelure owns his ass, no mistake about it. Remember that Uglub has access to the most organized and powerful group of wizards on Weyrth (maybe he is one...or worse!), and with TROS magic he could melt your head from anywhere in the world if you garnered enough attention for him or one of his more powerful underlings to notice you.
Happy running.
Jake
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prophet118
Member
Posts: 315
Gelure national modifiers
«
Reply #8 on:
January 06, 2003, 08:35:45 PM »
it wasnt you shadeling, he was poking at me, for my poke at bob
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Bob Richter
Member
Posts: 324
Gelure national modifiers
«
Reply #9 on:
January 06, 2003, 10:06:41 PM »
Quote from: Shadeling
Why is it munchkinism if it makes sense for my character?
Oops. Insert smiley after Munchkinism. :)
It's just that that's one of the best ways to Get a Lot of Points when making a Sorceror character, and so it's something a Munchkin would do.
Not that you couldn't do it for OTHER reasons. :)
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So ye wanna go earnin' yer keep with yer sword, and ye think that it can't be too hard...
Bob Richter
Member
Posts: 324
Gelure national modifiers
«
Reply #10 on:
January 06, 2003, 10:08:36 PM »
Quote from: prophet118
take for instance someone that is great as an archer, but makes sure as a sorceror they have the armor of air spell on them (av 8)... well i think bob would classify that person as a twink/munchkin....
Actually, I'd classify them as DEAD. >:)
Armor of Air lasts for weeks and prevents new air from coming in. You'd suffocate in a matter of minutes.
As to Munchkinism -- my title on another board is "Munchkin God-King." :)
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So ye wanna go earnin' yer keep with yer sword, and ye think that it can't be too hard...
Henry Fitch
Member
Posts: 149
Gelure national modifiers
«
Reply #11 on:
January 08, 2003, 03:34:58 PM »
Quote
Armor of Air lasts for weeks and prevents new air from coming in. You'd suffocate in a matter of minutes.
*blink*
So the spell is just a deathtrap? Not useful at all?
Shoulda been in the description.
(edited to fix the bbcode)
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formerly known as Winged Coyote
Shadeling
Member
Posts: 314
Gelure national modifiers
«
Reply #12 on:
January 08, 2003, 04:45:50 PM »
Quote from: Bob Richter
Actually, I'd classify them as DEAD. >:)
Armor of Air lasts for weeks and prevents new air from coming in. You'd suffocate in a matter of minutes.
It doesn't say anywhere that armor of air prevents new air from coming in...
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prophet118
Member
Posts: 315
Gelure national modifiers
«
Reply #13 on:
January 08, 2003, 09:54:34 PM »
i think i'll agree with the that.... i dont recall armor of air saying anytyhing about air being a problem, and even if it was... well just have a half dome, cover you from head to knees.... air still gettin in...
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Jake Norwood
Member
Posts: 2261
Gelure national modifiers
«
Reply #14 on:
January 09, 2003, 12:14:42 AM »
Or with a little gap in some random (invisble) spot over your butt or left knee or something. Just not that hard of an issue to overcome, eh.
Jake
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The Tower of the Elephant
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