The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 06:31:45 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
The Riddle of Steel
Wuxia TROS
Pages: [
1
]
2
« previous
next »
Author
Topic: Wuxia TROS (Read 2728 times)
Shadeling
Member
Posts: 314
Wuxia TROS
«
on:
January 23, 2003, 11:24:21 AM »
Ok, so tell me if this is a lame idea or not. How about a wuxia style game using TROS rules. Movies like Swordman and Crouching Tiger...they have cool fighting manuvers and what not. I think it can fit-just would need some tuning for cinnematic displays (sorcery without aging). SAs totally fit too. At any rate, it was an idea that flew across my tired brain.
Let me know what you all think, and any suggestions/ideas/comments you have.
Logged
The shadow awakens from its slumber in darkness. It consumes my heart.
Jake Norwood
Member
Posts: 2261
Wuxia TROS
«
Reply #1 on:
January 23, 2003, 11:49:46 AM »
Sounds good to me. What tweaks were you thinking?
Oh, and as a side-note, the answer to "less lethal combat" is *not* less damage, but damage less often.
Jake
Logged
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard
The Tower of the Elephant
___________________
www.theriddleofsteel.NET
Shadeling
Member
Posts: 314
Wuxia TROS
«
Reply #2 on:
January 23, 2003, 12:06:14 PM »
maybe integrate sorcery into physical actions more...to allow the wire action. I was also thinking, maybe allowing stunts in combat using CP dice.
I still don't know how I would work it all out-just a bunch of fleeting thoughts at the moment.
Logged
The shadow awakens from its slumber in darkness. It consumes my heart.
Jake Norwood
Member
Posts: 2261
Wuxia TROS
«
Reply #3 on:
January 23, 2003, 12:09:52 PM »
Quote from: Shadeling
I was also thinking, maybe allowing stunts in combat using CP dice.
This was actually always intended by the system originally, but I got so wrapped up in "realism" that I left it out. I'd love to see it make a re-appearance of sorts.
Jake
Logged
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard
The Tower of the Elephant
___________________
www.theriddleofsteel.NET
Shadeling
Member
Posts: 314
Wuxia TROS
«
Reply #4 on:
January 23, 2003, 12:12:33 PM »
Well now I have a project :)
Logged
The shadow awakens from its slumber in darkness. It consumes my heart.
Shadeling
Member
Posts: 314
Wuxia TROS
«
Reply #5 on:
January 23, 2003, 05:31:46 PM »
One thing-terrain may have a lesser affect in a wuxia game...just thinking.
Logged
The shadow awakens from its slumber in darkness. It consumes my heart.
Shadeling
Member
Posts: 314
Wuxia TROS
«
Reply #6 on:
January 23, 2003, 05:32:14 PM »
I think Knockdown rolls will become Knockback rolls.
Logged
The shadow awakens from its slumber in darkness. It consumes my heart.
Henry Fitch
Member
Posts: 149
Wuxia TROS
«
Reply #7 on:
January 24, 2003, 07:28:55 AM »
Things like flying around and jumping huge distances should definitely not fall under Sorcery. Lots of warriors do these in the movies who definitely are not Sorcerers. I'd make it a sortof one-upsmanship thing: I'm flying around
this
impressively, now you've gotta match it or you'll take a terrain disadvantage. Or you can try to do better, and stick me with the disadvantage. Sortof like Range, actually.
Logged
formerly known as Winged Coyote
Shadeling
Member
Posts: 314
Wuxia TROS
«
Reply #8 on:
January 24, 2003, 07:50:40 AM »
Quote from: Henry Fitch
Things like flying around and jumping huge distances should definitely not fall under Sorcery. Lots of warriors do these in the movies who definitely are not Sorcerers. I'd make it a sortof one-upsmanship thing: I'm flying around
this
impressively, now you've gotta match it or you'll take a terrain disadvantage. Or you can try to do better, and stick me with the disadvantage. Sortof like Range, actually.
]
Well like I said, it is just ideas. Yeah the wire movements shouldn't be sorcery-they are just part of the genre. So maybe stuff you can just do if you have the right skills (because not everyone can do it).
Logged
The shadow awakens from its slumber in darkness. It consumes my heart.
ShaneNINE
Member
Posts: 74
Wuxia TROS
«
Reply #9 on:
January 24, 2003, 08:13:00 AM »
Have you taken a look at Exalted?
Logged
::: Shane
Ron Edwards
Global Moderator
Member
Posts: 16490
Wuxia TROS
«
Reply #10 on:
January 24, 2003, 08:21:31 AM »
Hi Henry,
I think you have your game-logic kind of back-to-front, man. Don't think of the wuxia martial artist as a sorcerer - think of the
real people
using the
sorcery rules
to handle that stuff in the game. From the characters' POV, they're just using their "skills," but we use the dice/rules/Sorcerer Pools (modified of course) to work out what occurs.
Best,
Ron
Logged
Shadeling
Member
Posts: 314
Wuxia TROS
«
Reply #11 on:
January 24, 2003, 08:30:28 AM »
Quote from: ShaneNINE
Have you taken a look at Exalted?
Shane, this is the Riddle of Steel forum...hence why I said I was using Riddle of Steel. Sorry, I am not trying to be snippy toward you, just explaining myself.
I own and have run Exalted, and well IMHO, it does not satisfy my love of Wuxia one bit.
Logged
The shadow awakens from its slumber in darkness. It consumes my heart.
Shadeling
Member
Posts: 314
Wuxia TROS
«
Reply #12 on:
January 24, 2003, 08:31:41 AM »
Quote from: Ron Edwards
Hi Henry,
I think you have your game-logic kind of back-to-front, man. Don't think of the wuxia martial artist as a sorcerer - think of the
real people
using the
sorcery rules
to handle that stuff in the game. From the characters' POV, they're just using their "skills," but we use the dice/rules/Sorcerer Pools (modified of course) to work out what occurs.
Best,
Ron
Ron, you hit it on the head. Yeah, mechanics-wise, sorcery probably would work best...can we say Movement Vagary!
Thanks, your comment will keep me on the sorcery track for this.
Logged
The shadow awakens from its slumber in darkness. It consumes my heart.
Heavenlyrock
Member
Posts: 10
Wuxia TROS
«
Reply #13 on:
January 24, 2003, 09:54:58 AM »
Shadeling-
I think you want to use Sorcery like you thought... there is a spell called Flight in the book if you don't remember :). It used two vagaries "movement" and "summoning" and both were at 2... it also had the effects of Speed, Manerverability, Lift, and Magic (constant 1day/success) all at 2... it stated the sorcerer is capable of sustained flight. They can make 90 degree turns in a single motion, and may take damage based on speed (shortened a little). There is also another spell if that is not exactly what you want (more of a hover, high jump, or runing with the help of like trees), it is called Levitation. It uses movement and summoning both at 1's and has the effects of Speed, Lift, and Magic (1 hour/success) all at 1's... it states, "the sorceror may float up to 10 yards off the ground and hover. Horizontal movement may be accomplished by the exertion of force in the desired direction. (the sorcer must push himself along...)". So, with out a doubt, Tros can support what you are wanting... I hoped this helped :)... and if you already knew this well think of it as a reminder.
Logged
Heavenlyrock
Member
Posts: 10
Wuxia TROS
«
Reply #14 on:
January 24, 2003, 09:56:25 AM »
shadeling-
oops, I forgot to mention that they are both Spells of Three.
Logged
Pages: [
1
]
2
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum